X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=blender%2Fio_mspgl%2Fexport_object.py;h=df5d619a9fd1e2548c3520b1820382c6d59d8be1;hb=171f8e9be4fd17ebc7a467d9a8f959a1bba6b3e6;hp=84c0a78114a83752d6ae33bf2a49b9bb97e2abbf;hpb=211d5ec0e55778ab023b1bc6bb54e2c9afa7df0c;p=libs%2Fgl.git diff --git a/blender/io_mspgl/export_object.py b/blender/io_mspgl/export_object.py index 84c0a781..df5d619a 100644 --- a/blender/io_mspgl/export_object.py +++ b/blender/io_mspgl/export_object.py @@ -82,7 +82,7 @@ class ObjectExporter: if l.technique!=prev_tech[0]: same_tech = False if i==0 or not same_tech: - self.export_object_technique(l, mesh, out_file, i) + self.export_object_technique(l, out_file, i) prev_tech = (l.technique, mat) if i>0: @@ -113,7 +113,7 @@ class ObjectExporter: return mesh - def export_object_technique(self, obj, mesh, out_file, lod_index): + def export_object_technique(self, obj, out_file, lod_index): material = None if obj.material_slots: material = obj.material_slots[0].material @@ -145,72 +145,41 @@ class ObjectExporter: if self.shared_tech and material: name = material.name+".tech" tech_out = open_output(os.path.join(path, name)) - self.export_technique_definition(material, mesh, tech_out) + self.export_technique_definition(material, tech_out) out_file.write("technique", '"{}"'.format(name)) else: out_file.begin("technique") - self.export_technique_definition(material, obj.material_tex, mesh, out_file) + self.export_technique_definition(material, out_file) out_file.end() - def export_technique_definition(self, material, material_tex, mesh, out_file): + def export_technique_definition(self, material, out_file): out_file.begin("pass", '""') if material: - if material_tex: - out_file.begin("material") - out_file.write("diffuse", 1.0, 1.0, 1.0, 1.0) - out_file.end() - index = 0 - for u in mesh.uv_layers: - if u.name=="material_tex": - index = u.unit - out_file.begin("texunit", index) - out_file.begin("texture2d") - out_file.write("min_filter", "NEAREST") - out_file.write("mag_filter", "NEAREST") - out_file.write("storage", "RGB", len(mesh.materials), 1) - texdata = '"' - for m in mesh.materials: - cm = get_colormap(m.srgb_colors) - color = [int(cm(c)*255) for c in m.diffuse_color*m.diffuse_intensity] - texdata += "\\x%02X\\x%02X\\x%02X"%tuple(color) - texdata += '"' - out_file.write("raw_data", texdata) - out_file.end() - out_file.end() - else: - out_file.begin("material") - self.export_material(material, out_file) - out_file.end() + out_file.begin("material") + self.export_material(material, out_file) + out_file.end() if self.textures!="NONE": + diffuse_tex = None for slot in material.texture_slots: - if not slot: - continue - - tex = slot.texture - if tex.type!="IMAGE": - continue - - if slot.uv_layer: - for u in mesh.uv_layers: - if u.name==slot.uv_layer: - index = u.unit - else: - index = mesh.uv_layers[0].unit + if slot and slot.texture.type=="IMAGE" and slot.use_map_color_diffuse: + diffuse_tex = slot.texture + break - out_file.begin("texunit", index) + if diffuse_tex: + out_file.begin("texunit", 0) if self.textures=="INLINE": out_file.begin("texture2d") out_file.write("min_filter", "LINEAR") - out_file.write("storage", "RGBA", tex.image.size[0], tex.image.size[1]) + out_file.write("storage", "RGBA", diffuse_tex.image.size[0], diffuse_tex.image.size[1]) texdata = '"' - for p in tex.image.pixels: + for p in diffuse_tex.image.pixels: texdata += "\\x%02X"%int(p*255) texdata += '"' out_file.write("raw_data", texdata) out_file.end() else: - out_file.write("texture", '"%s"'%image_name(tex.image)) + out_file.write("texture", '"%s"'%image_name(diffuse_tex.image)) out_file.end() out_file.end()