X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=blender%2Fio_mspgl%2Fexport_object.py;h=7918af786a03243af401eb9ae6e6f00146a125ab;hb=d5b484e2aee6c485abd4d07631f6d863eaaa90a0;hp=2d2c25ed8013369c74661ba7b1f3c6b087193bec;hpb=cfd4d36c2b6b6095ada3aef8082e5d409a233a21;p=libs%2Fgl.git diff --git a/blender/io_mspgl/export_object.py b/blender/io_mspgl/export_object.py index 2d2c25ed..7918af78 100644 --- a/blender/io_mspgl/export_object.py +++ b/blender/io_mspgl/export_object.py @@ -7,6 +7,12 @@ def linear_to_srgb(l): else: return 1.055*(l**(1/2.4))-0.055 +def get_colormap(srgb): + if srgb: + return linear_to_srgb + else: + return lambda x: x + def image_name(i): fp = i.filepath if fp: @@ -24,8 +30,6 @@ def external_name(out_file, ext, index): class ObjectExporter: def __init__(self): - self.material_tex = False - self.srgb_colors = True self.textures = "REF" self.separate_mesh = False self.shared_mesh = True @@ -34,11 +38,9 @@ class ObjectExporter: self.shared_tech = True self.export_lods = True - def export(self, context, out_file, objs=None, progress=None): - if objs is None: + def export(self, context, out_file, obj=None, progress=None): + if obj is None: obj = context.active_object - else: - obj = objs[0] lods = [obj] for c in obj.children: @@ -67,10 +69,9 @@ class ObjectExporter: for i, l in enumerate(lods): if i>0: out_file.begin("level_of_detail", i) - objs = [l] if i==0 or l.data.name!=prev_mesh: - mesh = self.export_object_mesh(context, out_file, l, objs, progress) + mesh = self.export_object_mesh(context, out_file, l, progress) prev_mesh = l.data.name same_tech = True @@ -88,37 +89,32 @@ class ObjectExporter: if i>0: out_file.end() - def export_object_mesh(self, context, out_file, lod, objs, progress): + def export_object_mesh(self, context, out_file, obj, progress): from .export_mesh import MeshExporter mesh_export = MeshExporter() for k, v in self.__dict__.items(): setattr(mesh_export, k, v) lod_index = 0 - if lod.lod_for_parent: - lod_index = lod.lod_index + if obj.lod_for_parent: + lod_index = obj.lod_index if self.separate_mesh: from .outfile import open_output path, name = external_name(out_file, ".mesh", lod_index) if self.shared_mesh: - name = lod.data.name+".mesh" + name = obj.data.name+".mesh" mesh_out = open_output(os.path.join(path, name)) - mesh = mesh_export.export(context, mesh_out, objs, progress) + mesh = mesh_export.export(context, mesh_out, obj, progress) out_file.write("mesh", '"{}"'.format(name)) else: out_file.begin("mesh") - mesh = mesh_export.export(context, out_file, objs, progress) + mesh = mesh_export.export(context, out_file, obj, progress) out_file.end() return mesh def export_object_technique(self, obj, mesh, out_file, lod_index): - if self.srgb_colors: - self.colormap = linear_to_srgb - else: - self.colormap = lambda x: x - material = None if obj.material_slots: material = obj.material_slots[0].material @@ -154,15 +150,13 @@ class ObjectExporter: out_file.write("technique", '"{}"'.format(name)) else: out_file.begin("technique") - self.export_technique_definition(material, mesh, out_file) + self.export_technique_definition(material, obj.material_tex, mesh, out_file) out_file.end() - def export_technique_definition(self, material, mesh, out_file): + def export_technique_definition(self, material, material_tex, mesh, out_file): out_file.begin("pass", '""') if material: - cm = self.colormap - - if self.material_tex: + if material_tex: out_file.begin("material") out_file.write("diffuse", 1.0, 1.0, 1.0, 1.0) out_file.end() @@ -177,7 +171,8 @@ class ObjectExporter: out_file.write("storage", "RGB", len(mesh.materials), 1) texdata = '"' for m in mesh.materials: - color = [int(cm(c)*255) for c in m.diffuse_color*mat.diffuse_intensity] + cm = get_colormap(m.srgb_colors) + color = [int(cm(c)*255) for c in m.diffuse_color*m.diffuse_intensity] texdata += "\\x%02X\\x%02X\\x%02X"%tuple(color) texdata += '"' out_file.write("raw_data", texdata) @@ -222,7 +217,7 @@ class ObjectExporter: out_file.end() def export_material(self, mat, out_file): - cm = self.colormap + cm = get_colormap(mat.srgb_colors) if any((s and s.use_map_color_diffuse) for s in mat.texture_slots): out_file.write("diffuse", 1.0, 1.0, 1.0, 1.0) amb = cm(mat.ambient)