X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=blender%2Fio_mspgl%2Fexport_mesh.py;h=f54a05fd2a6c0b3f39844f16d294a0a57e6d0981;hb=3f2ce5d1ba85bc0c03e6718cc41c2dac5e959d75;hp=24226f2972512d8758aeda1c65fd37482c35faeb;hpb=9f8b7c740f3251ba5c6d94954431709d149aafae;p=libs%2Fgl.git diff --git a/blender/io_mspgl/export_mesh.py b/blender/io_mspgl/export_mesh.py index 24226f29..f54a05fd 100644 --- a/blender/io_mspgl/export_mesh.py +++ b/blender/io_mspgl/export_mesh.py @@ -4,32 +4,6 @@ import bpy import mathutils class MeshExporter: - def __init__(self): - self.show_progress = True - self.export_all = False - - def export_to_file(self, context, out_fn): - if self.export_all: - objs = [o for o in context.selected_objects if o.type=="MESH"] - else: - objs = [context.active_object] - - from .util import Progress - - path, base = os.path.split(out_fn) - base, ext = os.path.splitext(base) - - progress = Progress(self.show_progress and context) - for i, obj in enumerate(objs): - if self.export_all: - out_fn = os.path.join(path, obj.data.name+ext) - - progress.push_task_slice(obj.data.name, i, len(objs)) - resource = self.export_mesh(context, obj, progress) - - resource.write_to_file(out_fn) - progress.pop_task() - def export_mesh(self, context, mesh_or_obj, progress): from .mesh import Mesh, create_mesh_from_object @@ -44,22 +18,42 @@ class MeshExporter: resource = Resource(mesh.name+".mesh", "mesh") statements = resource.statements - st = Statement("vertices", Token("NORMAL3")) + st = Statement("vertices", Token("VERTEX3_FLOAT")) + stride = 12 if mesh.vertices[0].color: st.append(Token("COLOR4_UBYTE")) + stride += 4 if mesh.uv_layers: for u in mesh.uv_layers: - size = str(len(u.uvs[0])) + size = len(u.uvs[0]) + min_val = min(*u.uvs[0]) + max_val = max(*u.uvs[1]) + for c in u.uvs: + min_val = min(min_val, *c) + max_val = max(max_val, *c) + uv_type = "USHORT" if min_val>=0.0 and max_val<=1.0 else "FLOAT" + if uv_type=="FLOAT" and stride%4: + pad = 4-stride%4 + st.append(Token("PADDING{}".format(pad))) + stride += pad if u.unit==0: - st.append(Token("TEXCOORD"+size)) + st.append(Token("TEXCOORD{}_{}".format(size, uv_type))) else: - st.append(Token("TEXCOORD{}_{}".format(size, u.unit))) - if mesh.tangent_vecs: - st.append(Token("TANGENT3")) + st.append(Token("TEXCOORD{}_{}_{}".format(size, u.unit, uv_type))) + stride += (2 if uv_type=="USHORT" else 4)*size if mesh.vertex_groups: - st.append(Token("GROUP{}".format(mesh.max_groups_per_vertex))) - st.append(Token("WEIGHT{}".format(mesh.max_groups_per_vertex))) - st.append(Token("VERTEX3")) + st.append(Token("WEIGHT{}_USHORT".format(mesh.max_groups_per_vertex))) + st.append(Token("GROUP{}_UBYTE".format(mesh.max_groups_per_vertex))) + stride += 3*mesh.max_groups_per_vertex + st.append(Token("NORMAL3_BYTE")) + stride += 3 + if mesh.uv_layers and mesh.tangent_vecs: + st.append(Token("TANGENT3_BYTE")) + stride += 3 + if stride%4: + pad = 4-stride%4 + st.append(Token("PADDING{}_UBYTE".format(pad))) + stride += pad normal = None color = None