X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=blender%2Fio_mspgl%2Fexport_mesh.py;h=e620b86f22ab9f0ebe155eb8ed50d3bcd9615789;hb=HEAD;hp=2a8dbe0057062411541507d1faf6fad0509e9812;hpb=db9fa2e2aba82aadc8da3fb8f4f4839419a06d90;p=libs%2Fgl.git diff --git a/blender/io_mspgl/export_mesh.py b/blender/io_mspgl/export_mesh.py index 2a8dbe00..b0f186db 100644 --- a/blender/io_mspgl/export_mesh.py +++ b/blender/io_mspgl/export_mesh.py @@ -1,39 +1,57 @@ -import itertools -import os -import bpy -import mathutils - class MeshExporter: - def export_mesh(self, context, mesh_or_obj, progress): + def export_mesh(self, ctx, mesh_or_obj): from .mesh import Mesh, create_mesh_from_object if type(mesh_or_obj)==Mesh: mesh = mesh_or_obj else: - progress.push_task("", 0.0, 0.9) - mesh = create_mesh_from_object(context, mesh_or_obj, progress) - progress.pop_task() + task = ctx.task("Preparing mesh", 0.9) + mesh = create_mesh_from_object(task, mesh_or_obj) from .datafile import Resource, Statement, Token resource = Resource(mesh.name+".mesh", "mesh") statements = resource.statements - st = Statement("vertices", Token("NORMAL3")) + task = ctx.task("Creating statements", 1.0) + + statements.append(Statement("winding", Token('COUNTERCLOCKWISE'))) + + st = Statement("vertices", Token("VERTEX3_FLOAT")) + stride = 12 if mesh.vertices[0].color: st.append(Token("COLOR4_UBYTE")) + stride += 4 if mesh.uv_layers: for u in mesh.uv_layers: - size = str(len(u.uvs[0])) + size = len(u.uvs[0]) + min_val = min(*u.uvs[0]) + max_val = max(*u.uvs[1]) + for c in u.uvs: + min_val = min(min_val, *c) + max_val = max(max_val, *c) + uv_type = "USHORT" if min_val>=0.0 and max_val<=1.0 else "FLOAT" + if uv_type=="FLOAT" and stride%4: + pad = 4-stride%4 + st.append(Token("PADDING{}".format(pad))) + stride += pad if u.unit==0: - st.append(Token("TEXCOORD"+size)) + st.append(Token("TEXCOORD{}_{}".format(size, uv_type))) else: - st.append(Token("TEXCOORD{}_{}".format(size, u.unit))) - if mesh.tangent_vecs: - st.append(Token("TANGENT3")) + st.append(Token("TEXCOORD{}_{}_{}".format(size, u.unit, uv_type))) + stride += (2 if uv_type=="USHORT" else 4)*size if mesh.vertex_groups: - st.append(Token("GROUP{}".format(mesh.max_groups_per_vertex))) - st.append(Token("WEIGHT{}".format(mesh.max_groups_per_vertex))) - st.append(Token("VERTEX3")) + st.append(Token("WEIGHT{}_USHORT".format(mesh.max_groups_per_vertex))) + st.append(Token("GROUP{}_UBYTE".format(mesh.max_groups_per_vertex))) + stride += 3*mesh.max_groups_per_vertex + st.append(Token("NORMAL3_BYTE")) + stride += 3 + if mesh.uv_layers and mesh.tangent_vecs: + st.append(Token("TANGENT3_BYTE")) + stride += 3 + if stride%4: + pad = 4-stride%4 + st.append(Token("PADDING{}_UBYTE".format(pad))) + stride += pad normal = None color = None @@ -72,27 +90,14 @@ class MeshExporter: statements.append(st) - if mesh.use_strips: - for s in mesh.vertex_sequence: - st = Statement("batch", Token("TRIANGLE_STRIP")) - for i in range(0, len(s), 32): - st.sub.append(Statement("indices", *(v.index for v in s[i:i+32]))) - statements.append(st) - else: - st = Statement("batch", Token('TRIANGLES')) - for f in mesh.faces: - st.sub.append(Statement("indices", *(v.index for v in f.vertices))) - statements.append(st) - - if mesh.lines: - st = Statement("batch", Token('LINES')) - for l in mesh.lines: - st.sub.append(Statement("indices", *(v.index for v in l.vertices))) + for b in mesh.batches: + st = Statement("batch", Token(b.primitive_type)) + if b.primitive_type=="PATCHES": + st.sub.append(Statement("patch_size", b.patch_size)) + for i in range(0, len(b.vertices), 32): + st.sub.append(Statement("indices", *(v.index for v in b.vertices[i:i+32]))) statements.append(st) - if mesh.winding_test: - statements.append(Statement("winding", Token('COUNTERCLOCKWISE'))) - - progress.set_progress(1.0) + task.set_progress(1.0) return resource