X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=blender%2Fio_mspgl%2Fexport_mesh.py;h=18ae856a927ce8f28b70a45c51ab4ed5b9cfda00;hb=820d8ff86b911f1119b8cde03839687176b9b1ee;hp=3da09f9ab92d99cc918cf7375ed692e3f12aeb63;hpb=8e9d872c2ba8dc633d29a673ba93adf38d262a5c;p=libs%2Fgl.git diff --git a/blender/io_mspgl/export_mesh.py b/blender/io_mspgl/export_mesh.py index 3da09f9a..18ae856a 100644 --- a/blender/io_mspgl/export_mesh.py +++ b/blender/io_mspgl/export_mesh.py @@ -1,6 +1,5 @@ import itertools import bpy -from .outfile import OutFile class VertexCache: def __init__(self, size): @@ -45,9 +44,7 @@ class MeshExporter: self.tbn_vecs = False self.tbn_uvtex = "" self.compound = False - self.object = False self.material_tex = False - self.textures = "REF" self.smoothing = "MSPGL" self.export_groups = False self.max_groups = 2 @@ -194,7 +191,7 @@ class MeshExporter: return strips, loose - def export(self, context, fn): + def export(self, context, out_file): if self.compound: objs = context.selected_objects else: @@ -209,7 +206,7 @@ class MeshExporter: from .mesh import Mesh from .util import Progress - progress = Progress() + progress = Progress(context) progress.set_task("Preparing", 0.0, 0.0) mesh = None @@ -246,13 +243,20 @@ class MeshExporter: mesh.generate_material_uv() texunits = [] - if mesh.uv_layers and self.export_uv!="NONE": + force_unit0 = False + if mesh.uv_layers and (self.export_uv!="NONE" or self.material_tex): # Figure out which UV layers to export - if self.export_uv=="UNIT0": - if mesh.uv_layers[0].unit==0: - texunits = [0] - else: + if self.export_uv=="ALL": texunits = range(len(mesh.uv_layers)) + elif self.material_tex: + # The material UV layer is always the last one + texunits = [len(mesh.uv_layers)-1] + force_unit0 = True + else: + for i, u in enumerate(mesh.uv_layers): + if u.unit==0: + texunits = [i] + break texunits = [(i, mesh.uv_layers[i]) for i in texunits] texunits = [u for u in texunits if not u[1].hidden] @@ -282,14 +286,13 @@ class MeshExporter: progress.set_task("Writing file", 0.95, 1.0) - out_file = OutFile(fn) - if self.object: - out_file.begin("mesh") + from .outfile import open_output + out_file = open_output(out_file) fmt = ["NORMAL3"] if texunits: for i, u in texunits: - if u.unit==0: + if u.unit==0 or force_unit0: fmt.append("TEXCOORD2") else: fmt.append("TEXCOORD2_%d"%u.unit) @@ -300,7 +303,7 @@ class MeshExporter: fmt.append("VERTEX3") out_file.begin("vertices", *fmt) normal = None - uvs = [None]*len(texunits) + uvs = [None]*(max(u[0] for u in texunits)+1) tan = None bino = None group = None @@ -310,7 +313,7 @@ class MeshExporter: normal = v.normal for i, u in texunits: if v.uvs[i]!=uvs[i]: - if u.unit==0: + if u.unit==0 or force_unit0: out_file.write("texcoord2", *v.uvs[i]) else: out_file.write("multitexcoord2", u.unit, *v.uvs[i]) @@ -358,79 +361,9 @@ class MeshExporter: out_file.write("indices", l.vertices[0].index, l.vertices[1].index) out_file.end() - if self.object: - out_file.end() - out_file.begin("technique") - out_file.begin("pass", '""') - if mesh.materials: - if self.material_tex: - out_file.begin("material") - out_file.write("diffuse", 1.0, 1.0, 1.0, 1.0) - out_file.end() - index = 0 - for u in mesh.uv_layers: - if u.name=="material_tex": - index = u.unit - out_file.begin("texunit", index) - out_file.begin("texture2d") - out_file.write("min_filter", "NEAREST") - out_file.write("mag_filter", "NEAREST") - out_file.write("storage", "RGB", len(mesh.materials), 1) - texdata = '"' - for m in mesh.materials: - color = [int(c*255) for c in m.diffuse_color] - texdata += "\\x%02X\\x%02X\\x%02X"%tuple(color) - texdata += '"' - out_file.write("raw_data", texdata) - out_file.end() - out_file.end() - else: - mat = mesh.materials[0] - out_file.begin("material") - diff = mat.diffuse_color - out_file.write("diffuse", diff.r, diff.g, diff.b, 1.0) - amb = diff*mat.ambient - out_file.write("ambient", amb.r, amb.g, amb.b, 1.0) - spec = mat.specular_color*mat.specular_intensity - out_file.write("specular", spec.r, spec.g, spec.b, 1.0) - out_file.write("shininess", mat.specular_hardness); - out_file.end() - - if self.textures!="NONE": - for slot in mesh.materials[0].texture_slots: - if not slot: - continue - - tex = slot.texture - if tex.type!="IMAGE": - continue - - if slot.uv_layer: - for u in mesh.uv_layers: - if u.name==slot.uv_layer: - index = u.unit - else: - index = mesh.uv_layers[0].unit - - out_file.begin("texunit", index) - if self.textures=="INLINE": - out_file.begin("texture2d") - out_file.write("min_filter", "LINEAR") - out_file.write("storage", "RGBA", tex.image.size[0], tex.image.size[1]) - texdata = '"' - for p in tex.image.pixels: - texdata += "\\x%02X"%int(p*255) - texdata += '"' - out_file.write("raw_data", texdata) - out_file.end() - else: - out_file.write("texture", '"%s"'%tex.image.name) - out_file.end() - - out_file.end() - out_file.end() - progress.set_task("Done", 1.0, 1.0) for m in bmeshes: bpy.data.meshes.remove(m) + + return mesh