X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=blender%2Fio_mspgl%2Fexport_material.py;h=e7c1a50d49838523e3ae991d4c3c62952a7d4393;hb=c0b7d6ee4a7478f5aecb1504429ec1fc846d64ed;hp=d62276f76221bbcf3d89ea3e78aadc6040fd8599;hpb=6b9338845dfee441cd18ad6c633e4feef8ad14e1;p=libs%2Fgl.git diff --git a/blender/io_mspgl/export_material.py b/blender/io_mspgl/export_material.py index d62276f7..e7c1a50d 100644 --- a/blender/io_mspgl/export_material.py +++ b/blender/io_mspgl/export_material.py @@ -7,7 +7,7 @@ def create_technique_resource(material, resources): mat_res = resources[material.name+".mat"] - st = Statement("pass", "") + st = Statement("method", "") if mat_res: st.sub.append(tech_res.create_embed_statement("material", mat_res)) @@ -31,8 +31,14 @@ def create_technique_resource(material, resources): tech_res.statements.append(st) if material.shadow_method!='NONE': - st = Statement("pass", "shadow") - st.sub.append(Statement("shader", "_occluder.glsl.shader")) + st = Statement("method", "shadow") + if material.render_mode=='CUSTOM': + shader = material.shadow_shader or material.shader + if shader.endswith(".glsl"): + shader += ".shader" + st.sub.append(Statement("shader", shader)) + else: + st.sub.append(Statement("shader", "_occluder.glsl.shader")) tech_res.statements.append(st) return tech_res @@ -84,11 +90,10 @@ class MaterialExporter: if st: mat_res.statements.append(st) textures = [p.texture for p in material.properties if p.texture] - if textures and not all(t.default_filter for t in textures): + if textures: from .export_texture import SamplerExporter - sampler_tex = next(t for t in textures if not t.default_filter) sampler_export = SamplerExporter() - mat_res.statements.append(mat_res.create_reference_statement("sampler", resources[sampler_export.get_sampler_name(sampler_tex)])) + mat_res.statements.append(mat_res.create_reference_statement("sampler", resources[sampler_export.get_sampler_name(textures[0])])) return mat_res @@ -97,11 +102,7 @@ class MaterialExporter: if prop.texture: tex_res = resources[prop.texture.image.name+".tex2d"] from .util import basename - fn = basename(prop.texture.image.filepath) - if prop.texture.default_filter and fn: - return Statement(prop.tex_keyword, fn) - else: - return mat_res.create_reference_statement(prop.tex_keyword, tex_res) + return mat_res.create_reference_statement(prop.tex_keyword, tex_res) elif not prop.keyword: return elif type(prop.value)==tuple: