X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=blender%2Fio_mspgl%2Fexport_material.py;h=a109ed24351f2782093cf70ab792654f69ba53eb;hb=308dc6b8f5ee1aa3bb8f205e2ed6464749eebbe5;hp=617a683f9628ffcbde9e69d5adbd9333efd5452b;hpb=27ba68e3d81098c59b7114a8f54996278c05e4ef;p=libs%2Fgl.git diff --git a/blender/io_mspgl/export_material.py b/blender/io_mspgl/export_material.py index 617a683f..a109ed24 100644 --- a/blender/io_mspgl/export_material.py +++ b/blender/io_mspgl/export_material.py @@ -6,12 +6,23 @@ def create_technique_resource(material, resources): mat_res = resources[material.name+".mat"] + blend_st = None + if material.blend_type=='ALPHA': + blend_st = Statement("blend", Token("SRC_ALPHA"), Token("ONE_MINUS_SRC_ALPHA")) + elif material.blend_type=='ADDITIVE': + blend_st = Statement("blend", Token("ONE"), Token("ONE")) + elif material.blend_type=='ADDITIVE_ALPHA': + blend_st = Statement("blend", Token("SRC_ALPHA"), Token("ONE")) + if material.render_mode=='CUSTOM': for m in material.render_methods: st = Statement("method", m.tag) if mat_res and m.use_material: st.sub.append(tech_res.create_reference_statement("material", mat_res)) + if m.tag=="blended" and blend_st: + st.sub.append(blend_st) + shader = m.shader if shader.endswith(".glsl"): shader += ".shader" @@ -25,13 +36,13 @@ def create_technique_resource(material, resources): tech_res.statements.append(st) else: - base_method = "blended" if material.blended else "" + base_method = "blended" if material.blend_type!='NONE' else "" st = Statement("method", base_method) if mat_res: st.sub.append(tech_res.create_embed_statement("material", mat_res)) - if material.blended: - ss.sub.append(Statement("blend", Token("SRC_ALPHA"), Token("ONE_MINUS_SRC_ALPHA"))) + if blend_st: + st.sub.append(blend_st) if material.receive_shadows: st.sub.append(Statement("receive_shadows", True)) if material.image_based_lighting: @@ -51,7 +62,7 @@ def create_technique_resource(material, resources): return tech_res class MaterialExporter: - def export_technique_resources(self, material, resources): + def export_technique_resources(self, ctx, material, resources): from .export_texture import SamplerExporter, TextureExporter texture_export = TextureExporter() sampler_export = SamplerExporter() @@ -60,16 +71,21 @@ class MaterialExporter: if type(material)!=Material: material = Material(material) - for p in material.properties: - if p.texture: - tex_name = p.texture.image.name+".tex2d" - if tex_name not in resources: - resources[tex_name] = texture_export.export_texture(p.texture, p.tex_usage, invert_green=p.invert_green) + textured_props = [p for p in material.properties if p.texture] + + ctx.set_slices(len(textured_props)+1) + for p in textured_props: + ctx.next_slice(p.texture.image) + + tex_name = p.texture.image.name+".tex2d" + if tex_name not in resources: + resources[tex_name] = texture_export.export_texture(p.texture, p.tex_usage, invert_green=p.invert_green) - samp_name = sampler_export.get_sampler_name(p.texture) - if samp_name not in resources: - resources[samp_name] = sampler_export.export_sampler(p.texture) + samp_name = sampler_export.get_sampler_name(p.texture) + if samp_name not in resources: + resources[samp_name] = sampler_export.export_sampler(p.texture) + ctx.next_slice(material) mat_name = material.name+".mat" if mat_name not in resources: if material.type: