X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=blender%2Fio_mspgl%2Fexport_material.py;h=8a87011a25d93d1c54bb376c05ba02473488ab3e;hb=dbc91b65728ab9c0e574bb1127cfe4d2da55de7f;hp=81c5e8bfd868480e87b9bdf49b7b216d3b830f19;hpb=9f8b7c740f3251ba5c6d94954431709d149aafae;p=libs%2Fgl.git diff --git a/blender/io_mspgl/export_material.py b/blender/io_mspgl/export_material.py index 81c5e8bf..8a87011a 100644 --- a/blender/io_mspgl/export_material.py +++ b/blender/io_mspgl/export_material.py @@ -1,6 +1,7 @@ import os def create_technique_resource(material, resources): + # This operates on a Blender material, not a custom object from .datafile import Resource, Statement tech_res = Resource(material.name+".tech", "technique") @@ -21,19 +22,31 @@ def create_technique_resource(material, resources): for u in material.uniforms: ss.sub.append(Statement("uniform", u.name, *u.values[:u.size])) st.sub.append(ss) + else: + if material.receive_shadows: + st.sub.append(Statement("receive_shadows", True)) + if material.image_based_lighting: + st.sub.append(Statement("image_based_lighting", True)) tech_res.statements.append(st) + if material.shadow_method!='NONE': + st = Statement("pass", "shadow") + if material.render_mode=='CUSTOM': + shader = material.shadow_shader or material.shader + if shader.endswith(".glsl"): + shader += ".shader" + st.sub.append(Statement("shader", shader)) + else: + st.sub.append(Statement("shader", "_occluder.glsl.shader")) + tech_res.statements.append(st) + return tech_res class MaterialExporter: - def __init__(self): - self.inline_texture_data = False - def create_texture_exporter(self): from .export_texture import TextureExporter texture_export = TextureExporter() - texture_export.inline_data = self.inline_texture_data return texture_export def export_technique_resources(self, material, resources): @@ -57,19 +70,19 @@ class MaterialExporter: mat_name = material.name+".mat" if mat_name not in resources: if material.type: - resources[mat_name] = self.export_material(material, resources=resources) + resources[mat_name] = self.export_material(material, resources) else: resources[mat_name] = None - def export_technique(self, material, *, resources): + def export_technique(self, material, resources): return create_technique_resource(material, resources) - def export_material(self, material, *, resources): + def export_material(self, material, resources): from .datafile import Resource, Statement, Token mat_res = Resource(material.name+".mat", "material") if material.type!="pbr" and material.type!="unlit": - raise Exception("Can't export unknown material type "+material.type) + raise Exception("Can't export material {} of unknown type {}".format(material.name, material.type)) mat_res.statements.append(Statement("type", Token(material.type))); for p in material.properties: @@ -77,11 +90,10 @@ class MaterialExporter: if st: mat_res.statements.append(st) textures = [p.texture for p in material.properties if p.texture] - if textures and not all(t.default_filter for t in textures): + if textures: from .export_texture import SamplerExporter - sampler_tex = next(t for t in textures if not t.default_filter) sampler_export = SamplerExporter() - mat_res.statements.append(mat_res.create_reference_statement("sampler", resources[sampler_export.get_sampler_name(sampler_tex)])) + mat_res.statements.append(mat_res.create_reference_statement("sampler", resources[sampler_export.get_sampler_name(textures[0])])) return mat_res @@ -90,11 +102,7 @@ class MaterialExporter: if prop.texture: tex_res = resources[prop.texture.image.name+".tex2d"] from .util import basename - fn = basename(prop.texture.image.filepath) - if prop.texture.default_filter and fn: - return Statement(prop.tex_keyword, fn) - else: - return mat_res.create_reference_statement(prop.tex_keyword, tex_res) + return mat_res.create_reference_statement(prop.tex_keyword, tex_res) elif not prop.keyword: return elif type(prop.value)==tuple: @@ -137,5 +145,5 @@ class MaterialAtlasExporter: resources[mat_name] = mat_res - def export_technique(self, material_atlas, *, resources): + def export_technique(self, material_atlas, resources): return create_technique_resource(material_atlas, resources)