X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=blender%2Fio_mspgl%2Fexport_material.py;h=6a194dfbe59e5352a79a3d2f6344c5970e72fbd8;hb=7833c79d7d8c0741f7f3a99c7af24654a2d2f811;hp=7e8f60660b4563eddc2e04f4f93ae2b3ff635e41;hpb=2680cc0bf251db566753dbe9bf947ba6a4b083d2;p=libs%2Fgl.git diff --git a/blender/io_mspgl/export_material.py b/blender/io_mspgl/export_material.py index 7e8f6066..6a194dfb 100644 --- a/blender/io_mspgl/export_material.py +++ b/blender/io_mspgl/export_material.py @@ -1,17 +1,24 @@ import os def create_technique_resource(material, resources): - from .datafile import Resource, Statement + from .datafile import Resource, Statement, Token tech_res = Resource(material.name+".tech", "technique") mat_res = resources[material.name+".mat"] + blend_st = None + if material.blended: + blend_st = Statement("blend", Token("SRC_ALPHA"), Token("ONE_MINUS_SRC_ALPHA")) + if material.render_mode=='CUSTOM': for m in material.render_methods: st = Statement("method", m.tag) if mat_res and m.use_material: st.sub.append(tech_res.create_reference_statement("material", mat_res)) + if m.tag=="blended" and blend_st: + st.sub.append(blend_st) + shader = m.shader if shader.endswith(".glsl"): shader += ".shader" @@ -25,15 +32,17 @@ def create_technique_resource(material, resources): tech_res.statements.append(st) else: - st = Statement("method", "") + base_method = "blended" if material.blended else "" + st = Statement("method", base_method) if mat_res: st.sub.append(tech_res.create_embed_statement("material", mat_res)) - if material.render_mode!='CUSTOM': - if material.receive_shadows: - st.sub.append(Statement("receive_shadows", True)) - if material.image_based_lighting: - st.sub.append(Statement("image_based_lighting", True)) + if blend_st: + st.sub.append(blend_st) + if material.receive_shadows: + st.sub.append(Statement("receive_shadows", True)) + if material.image_based_lighting: + st.sub.append(Statement("image_based_lighting", True)) tech_res.statements.append(st)