X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=blender%2Fio_mspgl%2Fexport_material.py;h=69782b64cbb4cd7c3edf4fb3ebcd8064313141d3;hb=08942dd73918a51baefbe7344b62afc0cad42e55;hp=2d85b10f3c7c4b26aa9e45803b0ca2af7d9134eb;hpb=7834588fc4f3846641bb9eed680a8890b8852a9a;p=libs%2Fgl.git diff --git a/blender/io_mspgl/export_material.py b/blender/io_mspgl/export_material.py index 2d85b10f..69782b64 100644 --- a/blender/io_mspgl/export_material.py +++ b/blender/io_mspgl/export_material.py @@ -7,40 +7,46 @@ def create_technique_resource(material, resources): mat_res = resources[material.name+".mat"] - st = Statement("pass", "") - if mat_res: - st.sub.append(tech_res.create_embed_statement("material", mat_res)) - if material.render_mode=='CUSTOM': - shader = material.shader - if shader.endswith(".glsl"): - shader += ".shader" - st.sub.append(Statement("shader", shader)) - - if material.uniforms: - ss = Statement("uniforms") - for u in material.uniforms: - ss.sub.append(Statement("uniform", u.name, *u.values[:u.size])) - st.sub.append(ss) - else: - if material.receive_shadows: - st.sub.append(Statement("receive_shadows", True)) - if material.image_based_lighting: - st.sub.append(Statement("image_based_lighting", True)) - - tech_res.statements.append(st) + for m in material.render_methods: + st = Statement("method", m.tag) + if mat_res and m.use_material: + st.sub.append(tech_res.create_reference_statement("material", mat_res)) - if material.shadow_method!='NONE': - st = Statement("pass", "shadow") - if material.render_mode=='CUSTOM': - shader = material.shadow_shader or material.shader + shader = m.shader if shader.endswith(".glsl"): shader += ".shader" st.sub.append(Statement("shader", shader)) - else: - st.sub.append(Statement("shader", "_occluder.glsl.shader")) + + if material.uniforms: + ss = Statement("uniforms") + for u in material.uniforms: + ss.sub.append(Statement("uniform", u.name, *u.values[:u.size])) + st.sub.append(ss) + + tech_res.statements.append(st) + else: + st = Statement("method", "") + if mat_res: + st.sub.append(tech_res.create_embed_statement("material", mat_res)) + + if material.render_mode!='CUSTOM': + if material.receive_shadows: + st.sub.append(Statement("receive_shadows", True)) + if material.image_based_lighting: + st.sub.append(Statement("image_based_lighting", True)) + tech_res.statements.append(st) + if material.shadow_method!='NONE': + st = Statement("method", "shadow") + st.sub.append(Statement("shader", "occluder.glsl.shader")) + tech_res.statements.append(st) + + st = Statement("method", "shadow_thsm") + st.sub.append(Statement("shader", "occluder_thsm.glsl.shader")) + tech_res.statements.append(st) + return tech_res class MaterialExporter: @@ -90,11 +96,10 @@ class MaterialExporter: if st: mat_res.statements.append(st) textures = [p.texture for p in material.properties if p.texture] - if textures and not all(t.default_filter for t in textures): + if textures: from .export_texture import SamplerExporter - sampler_tex = next(t for t in textures if not t.default_filter) sampler_export = SamplerExporter() - mat_res.statements.append(mat_res.create_reference_statement("sampler", resources[sampler_export.get_sampler_name(sampler_tex)])) + mat_res.statements.append(mat_res.create_reference_statement("sampler", resources[sampler_export.get_sampler_name(textures[0])])) return mat_res @@ -103,11 +108,7 @@ class MaterialExporter: if prop.texture: tex_res = resources[prop.texture.image.name+".tex2d"] from .util import basename - fn = basename(prop.texture.image.filepath) - if prop.texture.default_filter and fn: - return Statement(prop.tex_keyword, fn) - else: - return mat_res.create_reference_statement(prop.tex_keyword, tex_res) + return mat_res.create_reference_statement(prop.tex_keyword, tex_res) elif not prop.keyword: return elif type(prop.value)==tuple: