X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=blender%2Fio_mspgl%2Fexport_material.py;h=64d11b8689bc90806349aaab6df375869e187a7f;hb=4291fcf9489087492085b70e7960bdb3dbb5dc9c;hp=f01745b98fdf00a1ef7cbc610d14fe03d1c12d38;hpb=21102ff9e9b28786bfa5f655d18571efdb162306;p=libs%2Fgl.git diff --git a/blender/io_mspgl/export_material.py b/blender/io_mspgl/export_material.py index f01745b9..64d11b86 100644 --- a/blender/io_mspgl/export_material.py +++ b/blender/io_mspgl/export_material.py @@ -30,11 +30,13 @@ class MaterialExporter: else: resources[mat_name] = None - if material.cast_shadows and material.alpha_cutoff>0.0: - for detail in ("", "_thsm"): - shader_name = "occluder{}_masked.shader".format(detail) + for thsm in (False, True): + occluder_variant, occluder_spec_values = self.get_occluder_shader_variant(material, thsm) + if occluder_spec_values: + base_variant = "_thsm" if thsm else "" + shader_name = "occluder{}.shader".format(occluder_variant) if shader_name not in resources: - resources[shader_name] = self.export_shader(shader_name, "occluder{}.glsl".format(detail), {"use_alpha_cutoff":True}, resources) + resources[shader_name] = self.export_shader(shader_name, "occluder{}.glsl".format(base_variant), occluder_spec_values, resources) def export_technique(self, material, resources): from .material import Material @@ -90,25 +92,34 @@ class MaterialExporter: st.sub.append(Statement("receive_shadows", True)) if material.image_based_lighting: st.sub.append(Statement("image_based_lighting", True)) + if material.instancing: + st.sub.append(Statement("instancing", True)) if material.face_cull=='BACK': st.sub.append(Statement("face_cull", Token("CULL_BACK"))) tech_res.statements.append(st) if material.cast_shadows: - tech_res.statements.append(self.create_shadow_method(tech_res, material, resources, "")); - tech_res.statements.append(self.create_shadow_method(tech_res, material, resources, "_thsm")); + tech_res.statements.append(self.create_shadow_method(tech_res, material, resources, False)); + tech_res.statements.append(self.create_shadow_method(tech_res, material, resources, True)); return tech_res - def create_shadow_method(self, tech_res, material, resources, detail): + def create_shadow_method(self, tech_res, material, resources, thsm): from .datafile import Statement, Token - color_prop = next((p for p in material.properties if p.keyword and "color" in p.keyword), None) + occluder_variant, occluder_spec_values = self.get_occluder_shader_variant(material, thsm) + + shader_stem = "occluder{}.shader" if occluder_spec_values else "occluder{}.glsl.shader" + shader_name = shader_stem.format(occluder_variant) - st = Statement("method", "shadow"+detail) - if material.alpha_cutoff>0.0 and color_prop and 'A' in color_prop.tex_channels: - st.sub.append(tech_res.create_reference_statement("shader", resources["occluder{}_masked.shader".format(detail)])) + st = Statement("method", "shadow"+("_thsm" if thsm else "")) + if occluder_spec_values: + st.sub.append(tech_res.create_reference_statement("shader", resources[shader_name])) + else: + st.sub.append(Statement("shader", shader_name)) + + if occluder_spec_values.get("use_alpha_cutoff"): ss = Statement("texture", "alpha_map") from .export_texture import TextureExporter @@ -116,6 +127,7 @@ class MaterialExporter: texture_export = TextureExporter() sampler_export = SamplerExporter() + color_prop = material.properties[0] tex_res = resources[texture_export.get_texture_name(color_prop.texture, color_prop.tex_channels)] ss.sub.append(tech_res.create_reference_statement("texture", tex_res)) ss.sub.append(tech_res.create_reference_statement("sampler", resources[sampler_export.get_sampler_name(color_prop.texture)])) @@ -124,14 +136,29 @@ class MaterialExporter: ss = Statement("uniforms") ss.sub.append(Statement("uniform", "alpha_cutoff", material.alpha_cutoff)) st.sub.append(ss) - else: - st.sub.append(Statement("shader", "occluder{}.glsl.shader".format(detail))) if material.face_cull=='BACK': st.sub.append(Statement("face_cull", Token("CULL_BACK"))) return st; + def get_occluder_shader_variant(self, material, thsm): + variant = "" + if thsm: + variant += "_thsm" + + spec_values = {} + + color_prop = material.properties[0] + if material.cast_shadows and material.alpha_cutoff>0.0: + spec_values["use_alpha_cutoff"] = True + variant += "_masked" + if material.instancing: + spec_values["use_instancing"] = True + variant += "_instanced" + + return (variant, spec_values) + def export_material(self, material, resources): from .datafile import Resource, Statement, Token mat_res = Resource(material.name+".mat", "material")