X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=blender%2Fio_mspgl%2Fexport_material.py;h=617a683f9628ffcbde9e69d5adbd9333efd5452b;hb=27ba68e3d81098c59b7114a8f54996278c05e4ef;hp=bf7e2b3f5b8d4824dc3a132b75ff93a93b0cdce8;hpb=160293feec7b0b976856685153cd24c7f1ce9492;p=libs%2Fgl.git diff --git a/blender/io_mspgl/export_material.py b/blender/io_mspgl/export_material.py index bf7e2b3f..617a683f 100644 --- a/blender/io_mspgl/export_material.py +++ b/blender/io_mspgl/export_material.py @@ -1,44 +1,64 @@ import os def create_technique_resource(material, resources): - from .datafile import Resource, Statement + from .datafile import Resource, Statement, Token tech_res = Resource(material.name+".tech", "technique") mat_res = resources[material.name+".mat"] - st = Statement("pass", "") - if mat_res: - st.sub.append(tech_res.create_embed_statement("material", mat_res)) - if material.render_mode=='CUSTOM': - shader = material.shader - if shader.endswith(".glsl"): - shader += ".shader" - st.sub.append(Statement("shader", shader)) - - if material.uniforms: - ss = Statement("uniforms") - for u in material.uniforms: - ss.sub.append(Statement("uniform", u.name, *u.values[:u.size])) - st.sub.append(ss) - - tech_res.statements.append(st) + for m in material.render_methods: + st = Statement("method", m.tag) + if mat_res and m.use_material: + st.sub.append(tech_res.create_reference_statement("material", mat_res)) + + shader = m.shader + if shader.endswith(".glsl"): + shader += ".shader" + st.sub.append(Statement("shader", shader)) + + if material.uniforms: + ss = Statement("uniforms") + for u in material.uniforms: + ss.sub.append(Statement("uniform", u.name, *u.values[:u.size])) + st.sub.append(ss) + + tech_res.statements.append(st) + else: + base_method = "blended" if material.blended else "" + st = Statement("method", base_method) + if mat_res: + st.sub.append(tech_res.create_embed_statement("material", mat_res)) + + if material.blended: + ss.sub.append(Statement("blend", Token("SRC_ALPHA"), Token("ONE_MINUS_SRC_ALPHA"))) + if material.receive_shadows: + st.sub.append(Statement("receive_shadows", True)) + if material.image_based_lighting: + st.sub.append(Statement("image_based_lighting", True)) + + tech_res.statements.append(st) + + if material.cast_shadows: + st = Statement("method", "shadow") + st.sub.append(Statement("shader", "occluder.glsl.shader")) + tech_res.statements.append(st) + + st = Statement("method", "shadow_thsm") + st.sub.append(Statement("shader", "occluder_thsm.glsl.shader")) + tech_res.statements.append(st) return tech_res class MaterialExporter: - def create_texture_exporter(self): - from .export_texture import TextureExporter - texture_export = TextureExporter() - return texture_export - def export_technique_resources(self, material, resources): - from .export_texture import SamplerExporter - texture_export = self.create_texture_exporter() + from .export_texture import SamplerExporter, TextureExporter + texture_export = TextureExporter() sampler_export = SamplerExporter() from .material import Material - material = Material(material) + if type(material)!=Material: + material = Material(material) for p in material.properties: if p.texture: @@ -58,6 +78,10 @@ class MaterialExporter: resources[mat_name] = None def export_technique(self, material, resources): + from .material import Material + if type(material)!=Material: + material = Material(material) + return create_technique_resource(material, resources) def export_material(self, material, resources): @@ -73,11 +97,10 @@ class MaterialExporter: if st: mat_res.statements.append(st) textures = [p.texture for p in material.properties if p.texture] - if textures and not all(t.default_filter for t in textures): + if textures: from .export_texture import SamplerExporter - sampler_tex = next(t for t in textures if not t.default_filter) sampler_export = SamplerExporter() - mat_res.statements.append(mat_res.create_reference_statement("sampler", resources[sampler_export.get_sampler_name(sampler_tex)])) + mat_res.statements.append(mat_res.create_reference_statement("sampler", resources[sampler_export.get_sampler_name(textures[0])])) return mat_res @@ -86,11 +109,7 @@ class MaterialExporter: if prop.texture: tex_res = resources[prop.texture.image.name+".tex2d"] from .util import basename - fn = basename(prop.texture.image.filepath) - if prop.texture.default_filter and fn: - return Statement(prop.tex_keyword, fn) - else: - return mat_res.create_reference_statement(prop.tex_keyword, tex_res) + return mat_res.create_reference_statement(prop.tex_keyword, tex_res) elif not prop.keyword: return elif type(prop.value)==tuple: