X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=blender%2Fio_mspgl%2Fexport_material.py;h=617a683f9628ffcbde9e69d5adbd9333efd5452b;hb=27ba68e3d81098c59b7114a8f54996278c05e4ef;hp=19c22d1fba598bb89449032e2cff2e950efe988a;hpb=8323eb754769cb6db7e02f4226cc9eedc5e614cf;p=libs%2Fgl.git diff --git a/blender/io_mspgl/export_material.py b/blender/io_mspgl/export_material.py index 19c22d1f..617a683f 100644 --- a/blender/io_mspgl/export_material.py +++ b/blender/io_mspgl/export_material.py @@ -1,61 +1,64 @@ import os def create_technique_resource(material, resources): - # This operates on a Blender material, not a custom object - from .datafile import Resource, Statement + from .datafile import Resource, Statement, Token tech_res = Resource(material.name+".tech", "technique") mat_res = resources[material.name+".mat"] - st = Statement("method", "") - if mat_res: - st.sub.append(tech_res.create_embed_statement("material", mat_res)) - if material.render_mode=='CUSTOM': - shader = material.shader - if shader.endswith(".glsl"): - shader += ".shader" - st.sub.append(Statement("shader", shader)) - - if material.uniforms: - ss = Statement("uniforms") - for u in material.uniforms: - ss.sub.append(Statement("uniform", u.name, *u.values[:u.size])) - st.sub.append(ss) + for m in material.render_methods: + st = Statement("method", m.tag) + if mat_res and m.use_material: + st.sub.append(tech_res.create_reference_statement("material", mat_res)) + + shader = m.shader + if shader.endswith(".glsl"): + shader += ".shader" + st.sub.append(Statement("shader", shader)) + + if material.uniforms: + ss = Statement("uniforms") + for u in material.uniforms: + ss.sub.append(Statement("uniform", u.name, *u.values[:u.size])) + st.sub.append(ss) + + tech_res.statements.append(st) else: + base_method = "blended" if material.blended else "" + st = Statement("method", base_method) + if mat_res: + st.sub.append(tech_res.create_embed_statement("material", mat_res)) + + if material.blended: + ss.sub.append(Statement("blend", Token("SRC_ALPHA"), Token("ONE_MINUS_SRC_ALPHA"))) if material.receive_shadows: st.sub.append(Statement("receive_shadows", True)) if material.image_based_lighting: st.sub.append(Statement("image_based_lighting", True)) - tech_res.statements.append(st) + tech_res.statements.append(st) - if material.shadow_method!='NONE': - st = Statement("method", "shadow") - if material.render_mode=='CUSTOM': - shader = material.shadow_shader or material.shader - if shader.endswith(".glsl"): - shader += ".shader" - st.sub.append(Statement("shader", shader)) - else: + if material.cast_shadows: + st = Statement("method", "shadow") st.sub.append(Statement("shader", "occluder.glsl.shader")) - tech_res.statements.append(st) + tech_res.statements.append(st) + + st = Statement("method", "shadow_thsm") + st.sub.append(Statement("shader", "occluder_thsm.glsl.shader")) + tech_res.statements.append(st) return tech_res class MaterialExporter: - def create_texture_exporter(self): - from .export_texture import TextureExporter - texture_export = TextureExporter() - return texture_export - def export_technique_resources(self, material, resources): - from .export_texture import SamplerExporter - texture_export = self.create_texture_exporter() + from .export_texture import SamplerExporter, TextureExporter + texture_export = TextureExporter() sampler_export = SamplerExporter() from .material import Material - material = Material(material) + if type(material)!=Material: + material = Material(material) for p in material.properties: if p.texture: @@ -75,6 +78,10 @@ class MaterialExporter: resources[mat_name] = None def export_technique(self, material, resources): + from .material import Material + if type(material)!=Material: + material = Material(material) + return create_technique_resource(material, resources) def export_material(self, material, resources):