X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=blender%2Fio_mspgl%2Fexport_material.py;h=4941a5851d1b34592e567f80c08cb33af0e919fd;hb=1ced0f1993471e4cf8789186edc57f8f900d9b6c;hp=792ab2903576ba4a10518fef480c06cb5cc49ac9;hpb=3e4e6a2c15b5a61f6e713e12290cd10e82b20513;p=libs%2Fgl.git diff --git a/blender/io_mspgl/export_material.py b/blender/io_mspgl/export_material.py index 792ab290..4941a585 100644 --- a/blender/io_mspgl/export_material.py +++ b/blender/io_mspgl/export_material.py @@ -1,18 +1,28 @@ import os def create_technique_resource(material, resources): - # This operates on a Blender material, not a custom object - from .datafile import Resource, Statement + from .datafile import Resource, Statement, Token tech_res = Resource(material.name+".tech", "technique") mat_res = resources[material.name+".mat"] + blend_st = None + if material.blend_type=='ALPHA': + blend_st = Statement("blend", Token("SRC_ALPHA"), Token("ONE_MINUS_SRC_ALPHA")) + elif material.blend_type=='ADDITIVE': + blend_st = Statement("blend", Token("ONE"), Token("ONE")) + elif material.blend_type=='ADDITIVE_ALPHA': + blend_st = Statement("blend", Token("SRC_ALPHA"), Token("ONE")) + if material.render_mode=='CUSTOM': for m in material.render_methods: st = Statement("method", m.tag) if mat_res and m.use_material: st.sub.append(tech_res.create_reference_statement("material", mat_res)) + if m.tag=="blended" and blend_st: + st.sub.append(blend_st) + shader = m.shader if shader.endswith(".glsl"): shader += ".shader" @@ -26,19 +36,21 @@ def create_technique_resource(material, resources): tech_res.statements.append(st) else: - st = Statement("method", "") + base_method = "blended" if material.blend_type!='NONE' else "" + st = Statement("method", base_method) if mat_res: st.sub.append(tech_res.create_embed_statement("material", mat_res)) - if material.render_mode!='CUSTOM': - if material.receive_shadows: - st.sub.append(Statement("receive_shadows", True)) - if material.image_based_lighting: - st.sub.append(Statement("image_based_lighting", True)) + if blend_st: + st.sub.append(blend_st) + if material.receive_shadows: + st.sub.append(Statement("receive_shadows", True)) + if material.image_based_lighting: + st.sub.append(Statement("image_based_lighting", True)) tech_res.statements.append(st) - if material.shadow_method!='NONE': + if material.cast_shadows: st = Statement("method", "shadow") st.sub.append(Statement("shader", "occluder.glsl.shader")) tech_res.statements.append(st) @@ -50,24 +62,30 @@ def create_technique_resource(material, resources): return tech_res class MaterialExporter: - def export_technique_resources(self, material, resources): + def export_technique_resources(self, ctx, material, resources): from .export_texture import SamplerExporter, TextureExporter texture_export = TextureExporter() sampler_export = SamplerExporter() from .material import Material - material = Material(material) + if type(material)!=Material: + material = Material(material) - for p in material.properties: - if p.texture: - tex_name = p.texture.image.name+".tex2d" - if tex_name not in resources: - resources[tex_name] = texture_export.export_texture(p.texture, p.tex_usage, invert_green=p.invert_green) + textured_props = [p for p in material.properties if p.texture] + + ctx.set_slices(len(textured_props)+1) + for p in textured_props: + ctx.next_slice(p.texture.image) - samp_name = sampler_export.get_sampler_name(p.texture) - if samp_name not in resources: - resources[samp_name] = sampler_export.export_sampler(p.texture) + tex_name = p.texture.image.name+".tex" + if tex_name not in resources: + resources[tex_name] = texture_export.export_texture(p.texture, p.tex_channels) + samp_name = sampler_export.get_sampler_name(p.texture) + if samp_name not in resources: + resources[samp_name] = sampler_export.export_sampler(p.texture) + + ctx.next_slice(material) mat_name = material.name+".mat" if mat_name not in resources: if material.type: @@ -76,6 +94,10 @@ class MaterialExporter: resources[mat_name] = None def export_technique(self, material, resources): + from .material import Material + if type(material)!=Material: + material = Material(material) + return create_technique_resource(material, resources) def export_material(self, material, resources): @@ -101,8 +123,7 @@ class MaterialExporter: def create_property_statement(self, mat_res, prop, resources): from .datafile import Statement if prop.texture: - tex_res = resources[prop.texture.image.name+".tex2d"] - from .util import basename + tex_res = resources[prop.texture.image.name+".tex"] return mat_res.create_reference_statement(prop.tex_keyword, tex_res) elif not prop.keyword: return @@ -118,11 +139,12 @@ class MaterialAtlasExporter: def export_technique_resources(self, material_atlas, resources): from .datafile import Resource, Statement, Token - base_color_name = material_atlas.name+"_base_color.tex2d" + base_color_name = material_atlas.name+"_base_color.tex" base_color_res = resources.get(base_color_name) if not base_color_res: - base_color_res = Resource(base_color_name, "texture2d") + base_color_res = Resource(base_color_name, "texture") + base_color_res.statements.append(Statement("type", Token("\\2d"))) base_color_res.statements.append(Statement("storage", Token('SRGB_ALPHA'), *material_atlas.size)) base_color_res.statements.append(Statement("raw_data", material_atlas.base_color_data))