X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=blender%2Fio_mspgl%2Fexport_material.py;h=1df5347098571a3a84d25db46f1df91c3626d229;hb=401f74574e55fd9e490eaa4f16f1cc97d0603513;hp=2df04ff6e4b5512228697d48c92ea2580e9f9707;hpb=f33612ba5ad6c65cc5cd1c101a816188e5955969;p=libs%2Fgl.git diff --git a/blender/io_mspgl/export_material.py b/blender/io_mspgl/export_material.py index 2df04ff6..1df53470 100644 --- a/blender/io_mspgl/export_material.py +++ b/blender/io_mspgl/export_material.py @@ -7,10 +7,14 @@ def create_technique_resource(material, resources): mat_res = resources[material.name+".mat"] st = Statement("pass", "") - st.sub.append(tech_res.create_embed_statement("material", mat_res)) + if mat_res: + st.sub.append(tech_res.create_embed_statement("material", mat_res)) if material.render_mode=='CUSTOM': - st.sub.append(Statement("shader", material.shader)) + shader = material.shader + if shader.endswith(".glsl"): + shader += ".shader" + st.sub.append(Statement("shader", shader)) tech_res.statements.append(st) @@ -36,7 +40,7 @@ class MaterialExporter: material = Material(material) if self.use_textures: - for p in material.properties.values(): + for p in material.properties: if p.texture: tex_name = p.texture.image.name+".tex2d" if tex_name not in resources: @@ -48,7 +52,10 @@ class MaterialExporter: mat_name = material.name+".mat" if mat_name not in resources: - resources[mat_name] = self.export_material(material, resources=resources) + if material.type: + resources[mat_name] = self.export_material(material, resources=resources) + else: + resources[mat_name] = None def export_technique(self, material, *, resources): return create_technique_resource(material, resources) @@ -57,13 +64,16 @@ class MaterialExporter: from .datafile import Resource, Statement mat_res = Resource(material.name+".mat", "material") - st = Statement("pbr") - for kw, p in material.properties.items(): - ss = self.create_property_statement(mat_res, p, kw, resources) + if material.type!="pbr": + raise Exception("Can't export unknown material type "+material.type) + + st = Statement(material.type) + for p in material.properties: + ss = self.create_property_statement(mat_res, p, resources) if ss: st.sub.append(ss) if self.use_textures: - first_tex = (p.texture for p in material.properties.values() if p.texture).__next__() + first_tex = (p.texture for p in material.properties if p.texture).__next__() if first_tex and not first_tex.default_filter: from .export_texture import SamplerExporter sampler_export = SamplerExporter() @@ -72,21 +82,22 @@ class MaterialExporter: return mat_res - def create_property_statement(self, mat_res, prop, keyword, resources): + def create_property_statement(self, mat_res, prop, resources): from .datafile import Statement if self.use_textures and prop.texture: tex_res = resources[prop.texture.image.name+".tex2d"] - fn = os.path.basename(prop.texture.image.filepath) + from .util import basename + fn = basename(prop.texture.image.filepath) if prop.texture.default_filter and fn: - return Statement(keyword+"_map", fn) + return Statement(prop.tex_keyword, fn) else: - return mat_res.create_reference_statement(keyword+"_map", tex_res) - elif prop.value is None: + return mat_res.create_reference_statement(prop.tex_keyword, tex_res) + elif not prop.keyword: return elif type(prop.value)==tuple: - return Statement(keyword, *prop.value) + return Statement(prop.keyword, *prop.value) else: - return Statement(keyword, prop.value) + return Statement(prop.keyword, prop.value) class MaterialMapExporter: