X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=blender%2Fio_mspgl%2F__init__.py;h=e854134185f8cb938bff6406f0c60cbfc3e4f9ea;hb=8141d1e1cf5de45d1e8d640f3f8643ee748292dc;hp=cf15002b096545b2e04b8783ff790407cc075f1e;hpb=6e42e65cb070ef86ea748423a1c6e0a59a937958;p=libs%2Fgl.git diff --git a/blender/io_mspgl/__init__.py b/blender/io_mspgl/__init__.py index cf15002b..e8541341 100644 --- a/blender/io_mspgl/__init__.py +++ b/blender/io_mspgl/__init__.py @@ -100,6 +100,7 @@ class ExportMspGLObject(bpy.types.Operator, ExportMspGLMeshBase): ("REF", "Referenced", "Reference external data"), ("INLINE", "Inline", "Embed textures in the object"))) material_tex = bpy.props.BoolProperty(name="Material texture", description="Generate a texture based on material colors", default=False) + srgb_colors = bpy.props.BoolProperty(name="sRGB colors", description="Export material colors as sRGB instead of linear", default=True) def prepare_exporter(self, exporter): super().prepare_exporter(exporter) @@ -110,6 +111,7 @@ class ExportMspGLObject(bpy.types.Operator, ExportMspGLMeshBase): col = self.texturing_col col.prop(self, "textures") col.prop(self, "material_tex") + col.prop(self, "srgb_colors") class ExportMspGLArmature(bpy.types.Operator, ExportMspGLBase): bl_idname = "export.mspgl_armature"