X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=blender%2Fio_mspgl%2F__init__.py;h=cba8178f66b06c2b36d775a5c37a125cf534d3cd;hb=7ae4af705535271ad84dbfe2b5a24bc9c546ae01;hp=133b844c2a7d6152f833c58f320f2b54b3c94779;hpb=f77259ba680e73daee6008f53dafe92e84a0b5f5;p=libs%2Fgl.git diff --git a/blender/io_mspgl/__init__.py b/blender/io_mspgl/__init__.py index 133b844c..cba8178f 100644 --- a/blender/io_mspgl/__init__.py +++ b/blender/io_mspgl/__init__.py @@ -1,5 +1,6 @@ bl_info = { "name": "Msp GL datafiles", + "blender": (2, 80, 0), "author": "Mikko Rasa", "location": "File > Export", "description": "Export Msp GL data", @@ -7,125 +8,196 @@ bl_info = { if "bpy" in locals(): import imp - for sub in "armature", "datafile", "export_armature", "export_material", "export_mesh", "export_object", "export_scene", "export_texture", "mesh", "properties", "util": + for sub in "animation", "armature", "datafile", "export", "export_animation", "export_armature", "export_camera", "export_material", "export_mesh", "export_object", "export_scene", "export_texture", "material", "mesh", "properties", "scene", "util": if sub in locals(): imp.reload(locals()[sub]) +import os import bpy -from bpy_extras.io_utils import ExportHelper - -class ExportMspGLBase(ExportHelper): - show_progress = bpy.props.BoolProperty(name="Show progress", description="Display progress indicator while exporting", default=True) +import bpy_extras + +class ExportHelper(bpy_extras.io_utils.ExportHelper): + def set_extension(self, ext): + ext_changed = (ext!=self.filename_ext) + if ext_changed: + if self.filepath.endswith(self.filename_ext): + self.filepath = self.filepath[:-len(self.filename_ext)] + self.filename_ext = ext + return ext_changed + +class ExportMspGLData(bpy.types.Operator): + bl_idname = "export.mspgl_data" + bl_label = "Export Msp GL data" + bl_description = "Export object data in Msp GL format" + + filepath: bpy.props.StringProperty(name="File path", description="File path for exporting the data", subtype='FILE_PATH') + collection: bpy.props.BoolProperty(name="As a collection", description="Export all data as a single collection file", default=False) + shared_resources: bpy.props.BoolProperty(name="Shared resources", description="Use global names for resource files to enable sharing", default=True) + + @classmethod + def poll(cls, context): + return len(context.selected_objects)>0 + + def invoke(self, context, event): + blend_filepath = context.blend_data.filepath + if blend_filepath: + self.filepath = os.path.splitext(blend_filepath)[0]+".mdc" + else: + self.filepath = "data.mdc" + context.window_manager.fileselect_add(self) + return {'RUNNING_MODAL'} def execute(self, context): - exporter = self.create_exporter() - self.prepare_exporter(exporter) + from .export import DataExporter + exporter = DataExporter() + exporter.collection = self.collection + exporter.shared_resources = self.shared_resources exporter.export_to_file(context, self.filepath) - return {"FINISHED"} + return {'FINISHED'} - def create_exporter(self): - raise Exception("create_exporter must be overridden") + def draw(self, context): + col = self.layout.column() + col.label(text="Files") + col.prop(self, "collection") + col.prop(self, "shared_resources") - def prepare_exporter(self, exporter): - for k, v in self.as_keywords().items(): - setattr(exporter, k, v) +class ExportMspGLAnimation(bpy.types.Operator, ExportHelper): + bl_idname = "export.mspgl_animation" + bl_label = "Export Msp GL animation" + bl_description = "Export one or more animations in Msp GL format" -class ExportMspGLMeshBase(ExportMspGLBase): - use_strips = bpy.props.BoolProperty(name="Use strips", description="Combine faces into triangle strips", default=True) - use_degen_tris = bpy.props.BoolProperty(name="Use degen tris", description="Concatenate triangle strips with degenerate triangles", default=False) + filename_ext = ".anim" - def draw(self, context): - self.general_col = self.layout.column() + export_all: bpy.props.BoolProperty(name="Export all animations", description="Export all animations present on the selected objects' NLA tracks") + collection: bpy.props.BoolProperty(name="As a collection", description="Export the animations as a single collection file", default=True) + looping_threshold: bpy.props.FloatProperty(name="Looping threshold", description="Tolerance for curve beginning and end values for looping", min=0.0, soft_max=1.0, precision=4, default=0.001) - col = self.layout.column() - col.label("Triangle strips") - col.prop(self, "use_strips") - col.prop(self, "use_degen_tris") + def check(self, context): + ext_changed = self.set_extension(".mdc" if self.export_all and self.collection else ".anim") + super_result = super().check(context) + return ext_changed or super_result -class ExportMspGLMesh(bpy.types.Operator, ExportMspGLMeshBase): - bl_idname = "export_mesh.mspgl_mesh" - bl_label = "Export Msp GL mesh" + def execute(self, context): + from .export_animation import AnimationExporter + exporter = AnimationExporter() + exporter.export_all = self.export_all + exporter.collection = self.collection + exporter.looping_threshold = self.looping_threshold + exporter.export_to_file(context, self.filepath) + return {'FINISHED'} - filename_ext = ".mesh" + def draw(self, context): + col = self.layout.column() + col.prop(self, "export_all") + if self.export_all: + col.prop(self, "collection") + col.prop(self, "looping_threshold") - def create_exporter(self): - from .export_mesh import MeshExporter - return MeshExporter() +class ExportMspGLScene(bpy.types.Operator, ExportHelper): + bl_idname = "export_scene.mspgl_scene" + bl_label = "Export Msp GL scene" + bl_description = "Export the active scene in Msp GL format" -class ExportMspGLObject(bpy.types.Operator, ExportMspGLMeshBase): - bl_idname = "export_mesh.mspgl_object" - bl_label = "Export Msp GL object" + filename_ext = ".scene" - filename_ext = ".object" + selected_only: bpy.props.BoolProperty(name="Selected objects only", description="Only export the selected objects", default=False) + visible_only: bpy.props.BoolProperty(name="Visible only", description="Only export objects in visible collections", default=True) + collection: bpy.props.BoolProperty(name="As a collection", description="Export the scene and all resources as a single collection file", default=False) + skip_existing: bpy.props.BoolProperty(name="Skip existing files", description="Skip resources that already exist as files", default=True) - single_file = bpy.props.BoolProperty(name="Single file", description="Write all data into a single file", default=True) - shared_resources = bpy.props.BoolProperty(name="Shared resources", description="Use global names for resource files to enable sharing", default=True) + def invoke(self, context, event): + self.filepath = context.scene.name+".scene" + return super().invoke(context, event) - export_lods = bpy.props.BoolProperty(name="Export LoDs", description="Export all levels of detail", default=True) - use_textures = bpy.props.BoolProperty(name="Use textures", description="Use textures in the exported object", default=True) + def check(self, context): + ext_changed = self.set_extension(".mdc" if self.collection else ".scene") + super_result = super().check(context) + return ext_changed or super_result - def create_exporter(self): - from .export_object import ObjectExporter - return ObjectExporter() + def execute(self, context): + from .export_scene import SceneExporter + exporter = SceneExporter() + exporter.selected_only = self.selected_only + exporter.visible_only = self.visible_only + exporter.collection = self.collection + exporter.skip_existing = self.skip_existing + exporter.export_to_file(context, self.filepath) + return {'FINISHED'} def draw(self, context): - super().draw(context) - - self.general_col.prop(self, "export_lods") - self.general_col.prop(self, "use_textures") - col = self.layout.column() - col.label("Files") - col.prop(self, "single_file") - if not self.single_file: - col.prop(self, "shared_resources") - -class ExportMspGLArmature(bpy.types.Operator, ExportMspGLBase): - bl_idname = "export.mspgl_armature" - bl_label = "Export Msp GL armature" + col.prop(self, "selected_only") + col.prop(self, "visible_only") + col.prop(self, "collection") + if self.collection: + col.prop(self, "skip_existing") + +class ExportMspGLProject(bpy.types.Operator): + bl_idname = "export.mspgl_project" + bl_label = "Export Msp GL project" + bl_description = "Export the entire project in Msp GL format" + + directory: bpy.props.StringProperty(name="Directory", description="Directory for exporting the data", subtype='FILE_PATH') + + def invoke(self, context, event): + blend_filepath = context.blend_data.filepath + if blend_filepath: + self.directory = os.path.split(blend_filepath)[0] + context.window_manager.fileselect_add(self) + return {'RUNNING_MODAL'} - filename_ext = ".arma" + def execute(self, context): + from .export import ProjectExporter + exporter = ProjectExporter() + exporter.export_to_directory(context, self.directory) + return {'FINISHED'} - def create_exporter(self): - from .export_armature import ArmatureExporter - return ArmatureExporter() +class AddUniform(bpy.types.Operator): + bl_idname = "material.add_uniform" + bl_label = "Add Uniform" + bl_description = "Add a new uniform value to the material" -class ExportMspGLScene(bpy.types.Operator, ExportMspGLBase): - bl_idname = "export_scene.mspgl_scene" - bl_label = "Export Msp GL scene" + def execute(self, context): + mat = context.active_object.active_material + mat.uniforms.add() + mat.active_uniform_index = len(mat.uniforms)-1 - filename_ext = ".scene" + return {"FINISHED"} - resource_collection = bpy.props.BoolProperty(name="Resource collection", description="Put resources to a single collection file", default=True) +class RemoveUniform(bpy.types.Operator): + bl_idname = "material.remove_uniform" + bl_label = "Remove Uniform" + bl_description = "Remove the selected uniform from the material" - def create_exporter(self): - from .export_scene import SceneExporter - return SceneExporter() + def execute(self, context): + mat = context.active_object.active_material + mat.uniforms.remove(mat.active_uniform_index) + mat.active_uniform_index = min(mat.active_uniform_index, len(mat.uniforms)-1) - def draw(self, context): - col = self.layout.column() - col.prop(self, "resource_collection") + return {"FINISHED"} def menu_func_export(self, context): - self.layout.operator(ExportMspGLMesh.bl_idname, text="Msp GL mesh") - self.layout.operator(ExportMspGLObject.bl_idname, text="Msp GL object") - self.layout.operator(ExportMspGLArmature.bl_idname, text="Msp GL armature") + self.layout.operator(ExportMspGLData.bl_idname, text="Msp GL data") + self.layout.operator(ExportMspGLAnimation.bl_idname, text="Msp GL animation") self.layout.operator(ExportMspGLScene.bl_idname, text="Msp GL scene") + self.layout.operator(ExportMspGLProject.bl_idname, text="Msp GL project") -from .properties import MspGLMeshProperties, MspGLObjectProperties +classes = [ExportMspGLData, ExportMspGLAnimation, ExportMspGLScene, ExportMspGLProject, AddUniform, RemoveUniform] def register(): - bpy.utils.register_module(__name__) + for c in classes: + bpy.utils.register_class(c) - bpy.types.INFO_MT_file_export.append(menu_func_export) + bpy.types.TOPBAR_MT_file_export.append(menu_func_export) from .properties import register_properties register_properties() def unregister(): - bpy.utils.unregister_module(__name__) + for c in classes: + bpy.utils.unregister_class(c) - bpy.types.INFO_MT_file_export.remove(menu_func_export) + bpy.types.TOPBAR_MT_file_export.remove(menu_func_export) -if __name__=="__main__": - register() + from .properties import unregister_properties + unregister_properties()