X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=blender%2Fio_mspgl%2F__init__.py;h=b5892b1c67abde272a210d384f13ebf83fafaa63;hb=c3ebbcb56c1ca9bb3022a7f49aab1da5e09150ba;hp=bcb196c3a87db1128cebec1f1045577b8a8dfa1f;hpb=a25ac71f574649a95cf7f05f3ccad1b5d8ef2655;p=libs%2Fgl.git diff --git a/blender/io_mspgl/__init__.py b/blender/io_mspgl/__init__.py index bcb196c3..b5892b1c 100644 --- a/blender/io_mspgl/__init__.py +++ b/blender/io_mspgl/__init__.py @@ -16,7 +16,7 @@ import bpy from bpy_extras.io_utils import ExportHelper class ExportMspGLBase(ExportHelper): - show_progress = bpy.props.BoolProperty(name="Show progress", description="Display progress indicator while exporting", default=True) + show_progress: bpy.props.BoolProperty(name="Show progress", description="Display progress indicator while exporting", default=True) def set_extension(self, ext): ext_changed = (ext!=self.filename_ext) @@ -40,13 +40,17 @@ class ExportMspGLBase(ExportHelper): setattr(exporter, k, v) class ExportMspGLMeshBase(ExportMspGLBase): - use_strips = bpy.props.BoolProperty(name="Use strips", description="Combine faces into triangle strips", default=True) - use_degen_tris = bpy.props.BoolProperty(name="Use degen tris", description="Concatenate triangle strips with degenerate triangles", default=False) + export_all: bpy.props.BoolProperty(name="Export all selected", description="Export all selected objects (use generated filenames)", default=False) + use_strips: bpy.props.BoolProperty(name="Use strips", description="Combine faces into triangle strips", default=True) + use_degen_tris: bpy.props.BoolProperty(name="Use degen tris", description="Concatenate triangle strips with degenerate triangles", default=False) def draw(self, context): self.general_col = self.layout.column() col = self.layout.column() + if len(context.selected_objects)>1: + col.label(text="Object selection") + col.prop(self, "export_all") col.label(text="Triangle strips") col.prop(self, "use_strips") col.prop(self, "use_degen_tris") @@ -54,6 +58,7 @@ class ExportMspGLMeshBase(ExportMspGLBase): class ExportMspGLMesh(bpy.types.Operator, ExportMspGLMeshBase): bl_idname = "export_mesh.mspgl_mesh" bl_label = "Export Msp GL mesh" + bl_description = "Export one or more meshes in Msp GL format" filename_ext = ".mesh" @@ -64,14 +69,15 @@ class ExportMspGLMesh(bpy.types.Operator, ExportMspGLMeshBase): class ExportMspGLObject(bpy.types.Operator, ExportMspGLMeshBase): bl_idname = "export_mesh.mspgl_object" bl_label = "Export Msp GL object" + bl_description = "Export one or more objects in Msp GL format" filename_ext = ".object" - collection = bpy.props.BoolProperty(name="As a collection", description="Write all data into a single collection file", default=False) - shared_resources = bpy.props.BoolProperty(name="Shared resources", description="Use global names for resource files to enable sharing", default=True) + collection: bpy.props.BoolProperty(name="As a collection", description="Write all data into a single collection file", default=False) + shared_resources: bpy.props.BoolProperty(name="Shared resources", description="Use global names for resource files to enable sharing", default=True) - export_lods = bpy.props.BoolProperty(name="Export LoDs", description="Export all levels of detail", default=True) - use_textures = bpy.props.BoolProperty(name="Use textures", description="Use textures in the exported object", default=True) + export_lods: bpy.props.BoolProperty(name="Export LoDs", description="Export all levels of detail", default=True) + use_textures: bpy.props.BoolProperty(name="Use textures", description="Use textures in the exported object", default=True) def check(self, context): ext_changed = self.set_extension(".mdc" if self.collection else ".object") @@ -96,6 +102,7 @@ class ExportMspGLObject(bpy.types.Operator, ExportMspGLMeshBase): class ExportMspGLArmature(bpy.types.Operator, ExportMspGLBase): bl_idname = "export.mspgl_armature" bl_label = "Export Msp GL armature" + bl_description = "Export an armature in Msp GL format" filename_ext = ".arma" @@ -106,12 +113,13 @@ class ExportMspGLArmature(bpy.types.Operator, ExportMspGLBase): class ExportMspGLAnimation(bpy.types.Operator, ExportMspGLBase): bl_idname = "export.mspgl_animation" bl_label = "Export Msp GL animation" + bl_description = "Export one or more animations in Msp GL format" filename_ext = ".anim" - export_all = bpy.props.BoolProperty(name="Export all animations", description="Export all animations present on the selected objects' NLA tracks") - collection = bpy.props.BoolProperty(name="As a collection", description="Export the animations as a single collection file", default=True) - looping_threshold = bpy.props.FloatProperty(name="Looping threshold", description="Tolerance for curve beginning and end values for looping", min=0.0, soft_max=1.0, precision=4, default=0.001) + export_all: bpy.props.BoolProperty(name="Export all animations", description="Export all animations present on the selected objects' NLA tracks") + collection: bpy.props.BoolProperty(name="As a collection", description="Export the animations as a single collection file", default=True) + looping_threshold: bpy.props.FloatProperty(name="Looping threshold", description="Tolerance for curve beginning and end values for looping", min=0.0, soft_max=1.0, precision=4, default=0.001) def check(self, context): ext_changed = self.set_extension(".mdc" if self.export_all and self.collection else ".anim") @@ -132,13 +140,14 @@ class ExportMspGLAnimation(bpy.types.Operator, ExportMspGLBase): class ExportMspGLScene(bpy.types.Operator, ExportMspGLBase): bl_idname = "export_scene.mspgl_scene" bl_label = "Export Msp GL scene" + bl_description = "Export the active scene in Msp GL format" filename_ext = ".scene" - selected_only = bpy.props.BoolProperty(name="Selected objects only", description="Only export the selected objects") - visible_collections = bpy.props.BoolProperty(name="Visible collections only", description="Only export objects in visible collections", default=True) - resource_collection = bpy.props.BoolProperty(name="Resource collection", description="Put resources to a single collection file", default=True) - skip_existing = bpy.props.BoolProperty(name="Skip existing files", description="Skip resources that already exist as files", default=True) + selected_only: bpy.props.BoolProperty(name="Selected objects only", description="Only export the selected objects") + visible_collections: bpy.props.BoolProperty(name="Visible collections only", description="Only export objects in visible collections", default=True) + resource_collection: bpy.props.BoolProperty(name="Resource collection", description="Put resources to a single collection file", default=True) + skip_existing: bpy.props.BoolProperty(name="Skip existing files", description="Skip resources that already exist as files", default=True) def create_exporter(self): from .export_scene import SceneExporter @@ -155,6 +164,7 @@ class ExportMspGLScene(bpy.types.Operator, ExportMspGLBase): class ExportMspGLCamera(bpy.types.Operator, ExportMspGLBase): bl_idname = "export.mspgl_camera" bl_label = "Export Msp GL camera" + bl_description = "Export a camera in Msp GL format" filename_ext = ".camera" @@ -162,6 +172,30 @@ class ExportMspGLCamera(bpy.types.Operator, ExportMspGLBase): from .export_camera import CameraExporter return CameraExporter() +class AddUniform(bpy.types.Operator): + bl_idname = "material.add_uniform" + bl_label = "Add Uniform" + bl_description = "Add a new uniform value to the material" + + def execute(self, context): + mat = context.active_object.active_material + mat.uniforms.add() + mat.active_uniform_index = len(mat.uniforms)-1 + + return {"FINISHED"} + +class RemoveUniform(bpy.types.Operator): + bl_idname = "material.remove_uniform" + bl_label = "Remove Uniform" + bl_description = "Remove the selected uniform from the material" + + def execute(self, context): + mat = context.active_object.active_material + mat.uniforms.remove(mat.active_uniform_index) + mat.active_uniform_index = min(mat.active_uniform_index, len(mat.uniforms)-1) + + return {"FINISHED"} + def menu_func_export(self, context): self.layout.operator(ExportMspGLMesh.bl_idname, text="Msp GL mesh") self.layout.operator(ExportMspGLObject.bl_idname, text="Msp GL object") @@ -170,7 +204,7 @@ def menu_func_export(self, context): self.layout.operator(ExportMspGLScene.bl_idname, text="Msp GL scene") self.layout.operator(ExportMspGLCamera.bl_idname, text="Msp GL camera") -classes = [ExportMspGLMesh, ExportMspGLObject, ExportMspGLArmature, ExportMspGLAnimation, ExportMspGLScene, ExportMspGLCamera] +classes = [ExportMspGLMesh, ExportMspGLObject, ExportMspGLArmature, ExportMspGLAnimation, ExportMspGLScene, ExportMspGLCamera, AddUniform, RemoveUniform] def register(): for c in classes: