X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=blender%2Fio_mspgl%2F__init__.py;h=b5892b1c67abde272a210d384f13ebf83fafaa63;hb=c3ebbcb56c1ca9bb3022a7f49aab1da5e09150ba;hp=8ff358448875ad3e0b1c3b922eb3fc0d1fdc603a;hpb=4cb7dfca6cf5b2b9fcffd0107181f0c5410adf87;p=libs%2Fgl.git diff --git a/blender/io_mspgl/__init__.py b/blender/io_mspgl/__init__.py index 8ff35844..b5892b1c 100644 --- a/blender/io_mspgl/__init__.py +++ b/blender/io_mspgl/__init__.py @@ -40,6 +40,7 @@ class ExportMspGLBase(ExportHelper): setattr(exporter, k, v) class ExportMspGLMeshBase(ExportMspGLBase): + export_all: bpy.props.BoolProperty(name="Export all selected", description="Export all selected objects (use generated filenames)", default=False) use_strips: bpy.props.BoolProperty(name="Use strips", description="Combine faces into triangle strips", default=True) use_degen_tris: bpy.props.BoolProperty(name="Use degen tris", description="Concatenate triangle strips with degenerate triangles", default=False) @@ -47,6 +48,9 @@ class ExportMspGLMeshBase(ExportMspGLBase): self.general_col = self.layout.column() col = self.layout.column() + if len(context.selected_objects)>1: + col.label(text="Object selection") + col.prop(self, "export_all") col.label(text="Triangle strips") col.prop(self, "use_strips") col.prop(self, "use_degen_tris") @@ -54,6 +58,7 @@ class ExportMspGLMeshBase(ExportMspGLBase): class ExportMspGLMesh(bpy.types.Operator, ExportMspGLMeshBase): bl_idname = "export_mesh.mspgl_mesh" bl_label = "Export Msp GL mesh" + bl_description = "Export one or more meshes in Msp GL format" filename_ext = ".mesh" @@ -64,6 +69,7 @@ class ExportMspGLMesh(bpy.types.Operator, ExportMspGLMeshBase): class ExportMspGLObject(bpy.types.Operator, ExportMspGLMeshBase): bl_idname = "export_mesh.mspgl_object" bl_label = "Export Msp GL object" + bl_description = "Export one or more objects in Msp GL format" filename_ext = ".object" @@ -96,6 +102,7 @@ class ExportMspGLObject(bpy.types.Operator, ExportMspGLMeshBase): class ExportMspGLArmature(bpy.types.Operator, ExportMspGLBase): bl_idname = "export.mspgl_armature" bl_label = "Export Msp GL armature" + bl_description = "Export an armature in Msp GL format" filename_ext = ".arma" @@ -106,6 +113,7 @@ class ExportMspGLArmature(bpy.types.Operator, ExportMspGLBase): class ExportMspGLAnimation(bpy.types.Operator, ExportMspGLBase): bl_idname = "export.mspgl_animation" bl_label = "Export Msp GL animation" + bl_description = "Export one or more animations in Msp GL format" filename_ext = ".anim" @@ -132,6 +140,7 @@ class ExportMspGLAnimation(bpy.types.Operator, ExportMspGLBase): class ExportMspGLScene(bpy.types.Operator, ExportMspGLBase): bl_idname = "export_scene.mspgl_scene" bl_label = "Export Msp GL scene" + bl_description = "Export the active scene in Msp GL format" filename_ext = ".scene" @@ -155,6 +164,7 @@ class ExportMspGLScene(bpy.types.Operator, ExportMspGLBase): class ExportMspGLCamera(bpy.types.Operator, ExportMspGLBase): bl_idname = "export.mspgl_camera" bl_label = "Export Msp GL camera" + bl_description = "Export a camera in Msp GL format" filename_ext = ".camera" @@ -162,6 +172,30 @@ class ExportMspGLCamera(bpy.types.Operator, ExportMspGLBase): from .export_camera import CameraExporter return CameraExporter() +class AddUniform(bpy.types.Operator): + bl_idname = "material.add_uniform" + bl_label = "Add Uniform" + bl_description = "Add a new uniform value to the material" + + def execute(self, context): + mat = context.active_object.active_material + mat.uniforms.add() + mat.active_uniform_index = len(mat.uniforms)-1 + + return {"FINISHED"} + +class RemoveUniform(bpy.types.Operator): + bl_idname = "material.remove_uniform" + bl_label = "Remove Uniform" + bl_description = "Remove the selected uniform from the material" + + def execute(self, context): + mat = context.active_object.active_material + mat.uniforms.remove(mat.active_uniform_index) + mat.active_uniform_index = min(mat.active_uniform_index, len(mat.uniforms)-1) + + return {"FINISHED"} + def menu_func_export(self, context): self.layout.operator(ExportMspGLMesh.bl_idname, text="Msp GL mesh") self.layout.operator(ExportMspGLObject.bl_idname, text="Msp GL object") @@ -170,7 +204,7 @@ def menu_func_export(self, context): self.layout.operator(ExportMspGLScene.bl_idname, text="Msp GL scene") self.layout.operator(ExportMspGLCamera.bl_idname, text="Msp GL camera") -classes = [ExportMspGLMesh, ExportMspGLObject, ExportMspGLArmature, ExportMspGLAnimation, ExportMspGLScene, ExportMspGLCamera] +classes = [ExportMspGLMesh, ExportMspGLObject, ExportMspGLArmature, ExportMspGLAnimation, ExportMspGLScene, ExportMspGLCamera, AddUniform, RemoveUniform] def register(): for c in classes: