X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=blender%2Fio_mspgl%2F__init__.py;h=a3bedab51e95c70cdd28a62a50c7626177ca8b9d;hb=9d8e4aa5a9573b34fe06455af249c762433d47c0;hp=b7e14fdad19d0bae3ae027c31f67fb6f87ed38a4;hpb=de5d710b87879d6a0b06407da096ec505f8b7679;p=libs%2Fgl.git diff --git a/blender/io_mspgl/__init__.py b/blender/io_mspgl/__init__.py index b7e14fda..a3bedab5 100644 --- a/blender/io_mspgl/__init__.py +++ b/blender/io_mspgl/__init__.py @@ -15,6 +15,8 @@ import bpy from bpy_extras.io_utils import ExportHelper class ExportMspGLBase(ExportHelper): + show_progress = bpy.props.BoolProperty(name="Show progress", description="Display progress indicator while exporting", default=True) + def execute(self, context): exporter = self.create_exporter() self.prepare_exporter(exporter) @@ -34,26 +36,11 @@ class ExportMspGLMeshBase(ExportMspGLBase): max_strip_len = bpy.props.IntProperty(name="Max strip length", description="Maximum length for a triangle strip", default=1024, min=4, max=16384) optimize_cache = bpy.props.BoolProperty(name="Optimize cache", description="Optimize element order for vertex cache", default=True) cache_size = bpy.props.IntProperty(name="Cache size", description="Simulated vertex cache size used in optimization", default=64, min=8, max=1024) - export_lines = bpy.props.BoolProperty(name="Export lines", description="Export edges without faces as lines", default=False) - export_uv = bpy.props.EnumProperty(name="Export UV", description="Export UV coordinates", default="UNIT0", - items=(("NONE", "None", "No UV coordinates are exported"), - ("UNIT0", "Unit 0", "UV coordinates for unit 0 are exported"), - ("ALL", "All", "All UV coordinates are exported"))) - tbn_vecs = bpy.props.BoolProperty(name="TBN vectors", description="Compute tangent and binormal vectors for vertices", default=False) - tbn_uvtex = bpy.props.StringProperty(name="TBN UV layer", description="UV layer to use as basis for TBN vectors", default="") compound = bpy.props.BoolProperty(name="Compound", description="Combine all selected objects into one for exporting", default=False) - smoothing = bpy.props.EnumProperty(name="Smoothing", description="Smoothing method to use", default="MSPGL", - items=(("NONE", "None", "No smoothing"), - ("BLENDER", "Blender", "Use Blender's vertex normals"), - ("MSPGL", "MspGL", "Compute vertex normals internally"))) - export_groups = bpy.props.BoolProperty(name="Vertex groups", description="Export vertex groups and weights", default=False) def draw(self, context): col = self.layout.column() - col.prop(self, "export_lines") col.prop(self, "compound") - col.prop(self, "smoothing") - col.prop(self, "export_groups") self.general_col = col self.layout.separator() @@ -66,15 +53,6 @@ class ExportMspGLMeshBase(ExportMspGLBase): self.layout.separator() - col = self.layout.column() - col.label("Texturing") - col.prop(self, "export_uv") - col.prop(self, "tbn_vecs") - col.prop(self, "tbn_uvtex") - self.texturing_col = col - - self.layout.separator() - col = self.layout.column() col.label("Vertex cache") col.prop(self, "optimize_cache") @@ -102,13 +80,14 @@ class ExportMspGLObject(bpy.types.Operator, ExportMspGLMeshBase): items=(("NONE", "None", "Ignore textures"), ("REF", "Referenced", "Reference external data"), ("INLINE", "Inline", "Embed textures in the object"))) - material_tex = bpy.props.BoolProperty(name="Material texture", description="Generate a texture based on material colors", default=False) - srgb_colors = bpy.props.BoolProperty(name="sRGB colors", description="Export material colors as sRGB instead of linear", default=True) separate_mesh = bpy.props.BoolProperty(name="Separate mesh", description="Write mesh data into a separate file", default=False) + shared_mesh = bpy.props.BoolProperty(name="Shared mesh", description="Use mesh name for mesh file to enable sharing", default=True) separate_tech = bpy.props.BoolProperty(name="Separate technique", description="Write technique data into a separate file", default=False) shared_tech = bpy.props.BoolProperty(name="Shared technique", description="Use material name for technique file to enable sharing", default=True) + export_lods = bpy.props.BoolProperty(name="Export LoDs", description="Export all levels of detail", default=True) + def create_exporter(self): from .export_object import ObjectExporter return ObjectExporter() @@ -118,17 +97,16 @@ class ExportMspGLObject(bpy.types.Operator, ExportMspGLMeshBase): col = self.general_col col.prop(self, "external_tech") - - col = self.texturing_col + col.prop(self, "export_lods") col.prop(self, "textures") - col.prop(self, "material_tex") - col.prop(self, "srgb_colors") self.layout.separator(); col = self.layout.column() col.label("Files") col.prop(self, "separate_mesh") + if self.separate_mesh: + col.prop(self, "shared_mesh") col.prop(self, "separate_tech") if self.separate_tech: col.prop(self, "shared_tech") @@ -144,7 +122,7 @@ class ExportMspGLArmature(bpy.types.Operator, ExportMspGLBase): return ArmatureExporter() class ExportMspGLScene(bpy.types.Operator, ExportMspGLBase): - bl_idname = "export.mspgl_scene" + bl_idname = "export_scene.mspgl_scene" bl_label = "Export Msp GL scene" filename_ext = ".scene" @@ -166,7 +144,7 @@ def menu_func_export(self, context): self.layout.operator(ExportMspGLArmature.bl_idname, text="Msp GL armature") self.layout.operator(ExportMspGLScene.bl_idname, text="Msp GL scene") -from .properties import MspGLProperties +from .properties import MspGLMeshProperties, MspGLObjectProperties def register(): bpy.utils.register_module(__name__)