X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=blender%2Fio_mspgl%2F__init__.py;h=a3bedab51e95c70cdd28a62a50c7626177ca8b9d;hb=9d8e4aa5a9573b34fe06455af249c762433d47c0;hp=2ac3bd19f48d6f58731dbccb958218d267a66eca;hpb=fcdc70624618488c514676874006f5eddc4e63df;p=libs%2Fgl.git diff --git a/blender/io_mspgl/__init__.py b/blender/io_mspgl/__init__.py index 2ac3bd19..a3bedab5 100644 --- a/blender/io_mspgl/__init__.py +++ b/blender/io_mspgl/__init__.py @@ -7,64 +7,56 @@ bl_info = { if "bpy" in locals(): import imp - for sub in "export_mesh", "mesh", "outfile", "util": + for sub in "armature", "export_armature", "export_mesh", "export_object", "export_scene", "mesh", "outfile", "properties", "util": if sub in locals(): imp.reload(locals()[sub]) import bpy from bpy_extras.io_utils import ExportHelper -class ExportMspGLMeshBase(ExportHelper): - use_strips = bpy.props.BoolProperty(name="Use strips", description="Combine faces into triangle strips", default=True) - use_degen_tris = bpy.props.BoolProperty(name="Use degen tris", description="Concatenate triangle strips with degenerate triangles", default=False) - max_strip_len = bpy.props.IntProperty(name="Max strip length", description="Maximum length for a triangle strip", default=1024, min=4, max=16384) - optimize_cache = bpy.props.BoolProperty(name="Optimize cache", description="Optimize element order for vertex cache", default=True) - cache_size = bpy.props.IntProperty(name="Cache size", description="Simulated vertex cache size used in optimization", default=64, min=8, max=1024) - export_lines = bpy.props.BoolProperty(name="Export lines", description="Export edges without faces as lines", default=False) - export_uv = bpy.props.EnumProperty(name="Export UV", description="Export UV coordinates", default="UNIT0", - items=(("NONE", "None", "No UV coordinates are exported"), - ("UNIT0", "Unit 0", "UV coordinates for unit 0 are exported"), - ("ALL", "All", "All UV coordinates are exported"))) - tbn_vecs = bpy.props.BoolProperty(name="TBN vectors", description="Compute tangent and binormal vectors for vertices", default=False) - tbn_uvtex = bpy.props.StringProperty(name="TBN UV layer", description="UV layer to use as basis for TBN vectors", default="") - compound = bpy.props.BoolProperty(name="Compound", description="Combine all selected objects into one for exporting", default=False) - smoothing = bpy.props.EnumProperty(name="Smoothing", description="Smoothing method to use", default="MSPGL", - items=(("NONE", "None", "No smoothing"), - ("BLENDER", "Blender", "Use Blender's vertex normals"), - ("MSPGL", "MspGL", "Compute vertex normals internally"))) +class ExportMspGLBase(ExportHelper): + show_progress = bpy.props.BoolProperty(name="Show progress", description="Display progress indicator while exporting", default=True) def execute(self, context): - from .export_mesh import MeshExporter - exporter = MeshExporter() + exporter = self.create_exporter() self.prepare_exporter(exporter) exporter.export(context, self.filepath) return {"FINISHED"} + def create_exporter(self): + raise Exception("create_exporter must be overridden") + def prepare_exporter(self, exporter): for k, v in self.as_keywords().items(): setattr(exporter, k, v) +class ExportMspGLMeshBase(ExportMspGLBase): + use_strips = bpy.props.BoolProperty(name="Use strips", description="Combine faces into triangle strips", default=True) + use_degen_tris = bpy.props.BoolProperty(name="Use degen tris", description="Concatenate triangle strips with degenerate triangles", default=False) + max_strip_len = bpy.props.IntProperty(name="Max strip length", description="Maximum length for a triangle strip", default=1024, min=4, max=16384) + optimize_cache = bpy.props.BoolProperty(name="Optimize cache", description="Optimize element order for vertex cache", default=True) + cache_size = bpy.props.IntProperty(name="Cache size", description="Simulated vertex cache size used in optimization", default=64, min=8, max=1024) + compound = bpy.props.BoolProperty(name="Compound", description="Combine all selected objects into one for exporting", default=False) + def draw(self, context): col = self.layout.column() - col.prop(self, "export_lines") col.prop(self, "compound") - col.prop(self, "smoothing") + self.general_col = col + self.layout.separator() + col = self.layout.column() col.label("Triangle strips") col.prop(self, "use_strips") col.prop(self, "use_degen_tris") col.prop(self, "max_strip_len") + self.layout.separator() + col = self.layout.column() col.label("Vertex cache") col.prop(self, "optimize_cache") col.prop(self, "cache_size") - self.layout.separator() - col = self.layout.column() - col.label("TBN vectors") - col.prop(self, "tbn_vecs") - col.prop(self, "tbn_uvtex") class ExportMspGLMesh(bpy.types.Operator, ExportMspGLMeshBase): bl_idname = "export_mesh.mspgl_mesh" @@ -72,39 +64,96 @@ class ExportMspGLMesh(bpy.types.Operator, ExportMspGLMeshBase): filename_ext = ".mesh" + def create_exporter(self): + from .export_mesh import MeshExporter + return MeshExporter() + class ExportMspGLObject(bpy.types.Operator, ExportMspGLMeshBase): bl_idname = "export_mesh.mspgl_object" bl_label = "Export Msp GL object" filename_ext = ".object" + external_tech = bpy.props.BoolProperty(name="External technique", description="Use an external technique specified in the object's properties", default=True) + textures = bpy.props.EnumProperty(name="Textures", description="Export textures", default="REF", items=(("NONE", "None", "Ignore textures"), ("REF", "Referenced", "Reference external data"), ("INLINE", "Inline", "Embed textures in the object"))) - material_tex = bpy.props.BoolProperty(name="Material texture", description="Generate a texture based on material colors", default=False) - def prepare_exporter(self, exporter): - super().prepare_exporter(exporter) - exporter.object = True + separate_mesh = bpy.props.BoolProperty(name="Separate mesh", description="Write mesh data into a separate file", default=False) + shared_mesh = bpy.props.BoolProperty(name="Shared mesh", description="Use mesh name for mesh file to enable sharing", default=True) + separate_tech = bpy.props.BoolProperty(name="Separate technique", description="Write technique data into a separate file", default=False) + shared_tech = bpy.props.BoolProperty(name="Shared technique", description="Use material name for technique file to enable sharing", default=True) + + export_lods = bpy.props.BoolProperty(name="Export LoDs", description="Export all levels of detail", default=True) + + def create_exporter(self): + from .export_object import ObjectExporter + return ObjectExporter() def draw(self, context): super().draw(context) - self.layout.separator() - col = self.layout.column() - col.label("Texturing") + + col = self.general_col + col.prop(self, "external_tech") + col.prop(self, "export_lods") col.prop(self, "textures") - col.prop(self, "material_tex") + + self.layout.separator(); + + col = self.layout.column() + col.label("Files") + col.prop(self, "separate_mesh") + if self.separate_mesh: + col.prop(self, "shared_mesh") + col.prop(self, "separate_tech") + if self.separate_tech: + col.prop(self, "shared_tech") + +class ExportMspGLArmature(bpy.types.Operator, ExportMspGLBase): + bl_idname = "export.mspgl_armature" + bl_label = "Export Msp GL armature" + + filename_ext = ".arma" + + def create_exporter(self): + from .export_armature import ArmatureExporter + return ArmatureExporter() + +class ExportMspGLScene(bpy.types.Operator, ExportMspGLBase): + bl_idname = "export_scene.mspgl_scene" + bl_label = "Export Msp GL scene" + + filename_ext = ".scene" + + external_tech = bpy.props.BoolProperty(name="External techniques", description="Use external techniques specified in objects' properties", default=True) + resource_collection = bpy.props.BoolProperty(name="Resource collection", description="Put resources to a single collection file", default=True) + + def create_exporter(self): + from .export_scene import SceneExporter + return SceneExporter() + + def draw(self, context): + col = self.layout.column() + col.prop(self, "resource_collection") def menu_func_export(self, context): self.layout.operator(ExportMspGLMesh.bl_idname, text="Msp GL mesh") self.layout.operator(ExportMspGLObject.bl_idname, text="Msp GL object") + self.layout.operator(ExportMspGLArmature.bl_idname, text="Msp GL armature") + self.layout.operator(ExportMspGLScene.bl_idname, text="Msp GL scene") + +from .properties import MspGLMeshProperties, MspGLObjectProperties def register(): bpy.utils.register_module(__name__) bpy.types.INFO_MT_file_export.append(menu_func_export) + from .properties import register_properties + register_properties(); + def unregister(): bpy.utils.unregister_module(__name__)