X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=blender%2Fio_mspgl%2F__init__.py;h=a1869e3ecd74ee7ca2efb5e8c79477483c0c44b4;hb=abe48249502a50f798d647cfa05a655379ea656b;hp=d555ab4b30d54e59f48f5453c2612dfef73ec2ba;hpb=f2cab83d5704f3f4a91f551f402187637e5063d2;p=libs%2Fgl.git diff --git a/blender/io_mspgl/__init__.py b/blender/io_mspgl/__init__.py index d555ab4b..a1869e3e 100644 --- a/blender/io_mspgl/__init__.py +++ b/blender/io_mspgl/__init__.py @@ -1,5 +1,6 @@ bl_info = { "name": "Msp GL datafiles", + "blender": (2, 80, 0), "author": "Mikko Rasa", "location": "File > Export", "description": "Export Msp GL data", @@ -17,6 +18,14 @@ from bpy_extras.io_utils import ExportHelper class ExportMspGLBase(ExportHelper): show_progress = bpy.props.BoolProperty(name="Show progress", description="Display progress indicator while exporting", default=True) + def set_extension(self, ext): + ext_changed = (ext!=self.filename_ext) + if ext_changed: + if self.filepath.endswith(self.filename_ext): + self.filepath = self.filepath[:-len(self.filename_ext)] + self.filename_ext = ext + return ext_changed + def execute(self, context): exporter = self.create_exporter() self.prepare_exporter(exporter) @@ -38,7 +47,7 @@ class ExportMspGLMeshBase(ExportMspGLBase): self.general_col = self.layout.column() col = self.layout.column() - col.label("Triangle strips") + col.label(text="Triangle strips") col.prop(self, "use_strips") col.prop(self, "use_degen_tris") @@ -75,7 +84,7 @@ class ExportMspGLObject(bpy.types.Operator, ExportMspGLMeshBase): self.general_col.prop(self, "use_textures") col = self.layout.column() - col.label("Files") + col.label(text="Files") col.prop(self, "single_file") if not self.single_file: col.prop(self, "shared_resources") @@ -96,17 +105,36 @@ class ExportMspGLAnimation(bpy.types.Operator, ExportMspGLBase): filename_ext = ".anim" + export_all = bpy.props.BoolProperty(name="Export all animations", description="Export all animations present on the selected objects' NLA tracks") + collection = bpy.props.BoolProperty(name="As a collection", description="Export the animations as a single collection file", default=True) + looping_threshold = bpy.props.FloatProperty(name="Looping threshold", description="Tolerance for curve beginning and end values for looping", min=0.0, soft_max=1.0, precision=4, default=0.001) + + def check(self, context): + ext_changed = self.set_extension(".mdc" if self.export_all and self.collection else ".anim") + super_result = super().check(context) + return ext_changed or super_result + def create_exporter(self): from .export_animation import AnimationExporter return AnimationExporter() + def draw(self, context): + col = self.layout.column() + col.prop(self, "export_all") + if self.export_all: + col.prop(self, "collection") + col.prop(self, "looping_threshold") + class ExportMspGLScene(bpy.types.Operator, ExportMspGLBase): bl_idname = "export_scene.mspgl_scene" bl_label = "Export Msp GL scene" filename_ext = ".scene" + selected_only = bpy.props.BoolProperty(name="Selected objects only", description="Only export the selected objects") + visible_collections = bpy.props.BoolProperty(name="Visible collections only", description="Only export objects in visible collections", default=True) resource_collection = bpy.props.BoolProperty(name="Resource collection", description="Put resources to a single collection file", default=True) + skip_existing = bpy.props.BoolProperty(name="Skip existing files", description="Skip resources that already exist as files", default=True) def create_exporter(self): from .export_scene import SceneExporter @@ -114,7 +142,11 @@ class ExportMspGLScene(bpy.types.Operator, ExportMspGLBase): def draw(self, context): col = self.layout.column() + col.prop(self, "selected_only") + col.prop(self, "visible_collections") col.prop(self, "resource_collection") + if self.resource_collection: + col.prop(self, "skip_existing") class ExportMspGLCamera(bpy.types.Operator, ExportMspGLBase): bl_idname = "export.mspgl_camera" @@ -134,20 +166,22 @@ def menu_func_export(self, context): self.layout.operator(ExportMspGLScene.bl_idname, text="Msp GL scene") self.layout.operator(ExportMspGLCamera.bl_idname, text="Msp GL camera") -from .properties import MspGLMeshProperties, MspGLObjectProperties +classes = [ExportMspGLMesh, ExportMspGLObject, ExportMspGLArmature, ExportMspGLAnimation, ExportMspGLScene, ExportMspGLCamera] def register(): - bpy.utils.register_module(__name__) + for c in classes: + bpy.utils.register_class(c) - bpy.types.INFO_MT_file_export.append(menu_func_export) + bpy.types.TOPBAR_MT_file_export.append(menu_func_export) from .properties import register_properties register_properties() def unregister(): - bpy.utils.unregister_module(__name__) + for c in classes: + bpy.utils.unregister_class(c) - bpy.types.INFO_MT_file_export.remove(menu_func_export) + bpy.types.TOPBAR_MT_file_export.remove(menu_func_export) -if __name__=="__main__": - register() + from .properties import unregister_properties + unregister_properties()