X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=blender%2Fio_mesh_mspgl%2Fexport_mspgl.py;h=5a1bbe1130be97b39acaf49c067679da4798f070;hb=ccce05f213b3e97e18d88c1665c144df7ed1c218;hp=d54d1e38478a860c5b4619deb9d8505813f3c53f;hpb=2298b92eddff337760561b12311d1f4e82745486;p=libs%2Fgl.git diff --git a/blender/io_mesh_mspgl/export_mspgl.py b/blender/io_mesh_mspgl/export_mspgl.py index d54d1e38..5a1bbe11 100644 --- a/blender/io_mesh_mspgl/export_mspgl.py +++ b/blender/io_mesh_mspgl/export_mspgl.py @@ -1,5 +1,3 @@ -# $Id: mesh_export.py 137 2010-12-05 19:22:35Z tdb $ - import bpy class VertexCache: @@ -231,7 +229,7 @@ class Exporter: mesh = None bmeshes = [] for o in objs: - bmesh = o.create_mesh(context.scene, True, "PREVIEW") + bmesh = o.to_mesh(context.scene, True, "PREVIEW") bmeshes.append(bmesh) if not mesh: mesh = Mesh(bmesh) @@ -250,15 +248,15 @@ class Exporter: mesh.generate_material_uv() texunits = [] - if mesh.uv_textures and self.export_uv!="NONE": + if mesh.uv_layers and self.export_uv!="NONE": if self.export_uv=="UNIT0": texunits = [0] else: - texunits = list(range(len(mesh.uv_textures))) + texunits = list(range(len(mesh.uv_layers))) tbn_unit = 0 if self.tbn_vecs: - uvtex_names = [u.name for u in mesh.uv_textures] + uvtex_names = [u.name for u in mesh.uv_layers] if self.tbn_uvtex in uvtex_names: tbn_unit = uvtex_names.index(uvtex) del texunits[tbn_unit] @@ -295,7 +293,7 @@ class Exporter: fmt += "_VERTEX3" out_file.begin("vertices", fmt) normal = None - uvs = [None]*len(mesh.uv_textures) + uvs = [None]*len(mesh.uv_layers) tan = None bino = None for v in mesh.vertices: @@ -365,12 +363,15 @@ class Exporter: out_file.end() out_file.end() elif mesh.materials: - m = mesh.materials[0] + mat = mesh.materials[0] out_file.begin("material") - out_file.write("diffuse", m.R, m.G, m.B, 1.0) - out_file.write("ambient", m.R*m.amb, m.G*m.amb, m.B*m.amb, 1.0) - out_file.write("specular", m.specR*m.spec, m.specG*m.spec, m.specB*m.spec, 1.0) - out_file.write("shininess", m.hard); + diff = mat.diffuse_color + out_file.write("diffuse", diff.r, diff.g, diff.b, 1.0) + amb = diff*mat.ambient + out_file.write("ambient", amb.r, amb.g, amb.b, 1.0) + spec = mat.specular_color*mat.specular_intensity + out_file.write("specular", spec.r, spec.g, spec.b, 1.0) + out_file.write("shininess", mat.specular_hardness); out_file.end() out_file.end() out_file.end()