X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=blender%2Fio_mesh_mspgl%2Fexport_mspgl.py;h=46f6fcafccf56a558e48d1afb3588d8bbc8aac89;hb=6abd9639c56e263c92d1ccc4f772d7f0fca5ce6a;hp=d54d1e38478a860c5b4619deb9d8505813f3c53f;hpb=2298b92eddff337760561b12311d1f4e82745486;p=libs%2Fgl.git diff --git a/blender/io_mesh_mspgl/export_mspgl.py b/blender/io_mesh_mspgl/export_mspgl.py index d54d1e38..46f6fcaf 100644 --- a/blender/io_mesh_mspgl/export_mspgl.py +++ b/blender/io_mesh_mspgl/export_mspgl.py @@ -1,5 +1,3 @@ -# $Id: mesh_export.py 137 2010-12-05 19:22:35Z tdb $ - import bpy class VertexCache: @@ -231,7 +229,7 @@ class Exporter: mesh = None bmeshes = [] for o in objs: - bmesh = o.create_mesh(context.scene, True, "PREVIEW") + bmesh = o.to_mesh(context.scene, True, "PREVIEW") bmeshes.append(bmesh) if not mesh: mesh = Mesh(bmesh)