X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=blender%2Fio_mesh_mspgl%2Fexport_mspgl.py;h=1046630ba088d1bc8ec191448249c6e7881e9fd6;hb=0c12510c3ef9b47609cc6671b1b30f7f3d7ba20b;hp=1d7062e68eaa2d5bdca07d500a87549965b953e6;hpb=8b8361a2bb9bb377f222408ec59422bd33cfd64f;p=libs%2Fgl.git diff --git a/blender/io_mesh_mspgl/export_mspgl.py b/blender/io_mesh_mspgl/export_mspgl.py index 1d7062e6..1046630b 100644 --- a/blender/io_mesh_mspgl/export_mspgl.py +++ b/blender/io_mesh_mspgl/export_mspgl.py @@ -244,19 +244,19 @@ class Exporter: if self.smoothing!="BLENDER": mesh.compute_normals() - if self.material_tex: + if self.material_tex and mesh.materials: mesh.generate_material_uv() texunits = [] - if mesh.uv_textures and self.export_uv!="NONE": + if mesh.uv_layers and self.export_uv!="NONE": if self.export_uv=="UNIT0": texunits = [0] else: - texunits = list(range(len(mesh.uv_textures))) + texunits = list(range(len(mesh.uv_layers))) tbn_unit = 0 if self.tbn_vecs: - uvtex_names = [u.name for u in mesh.uv_textures] + uvtex_names = [u.name for u in mesh.uv_layers] if self.tbn_uvtex in uvtex_names: tbn_unit = uvtex_names.index(uvtex) del texunits[tbn_unit] @@ -293,7 +293,7 @@ class Exporter: fmt += "_VERTEX3" out_file.begin("vertices", fmt) normal = None - uvs = [None]*len(mesh.uv_textures) + uvs = [None]*len(mesh.uv_layers) tan = None bino = None for v in mesh.vertices: @@ -345,34 +345,35 @@ class Exporter: out_file.end() out_file.begin("technique") out_file.begin("pass", '""') - if self.material_tex: - out_file.begin("material") - out_file.write("diffuse", 1.0, 1.0, 1.0, 1.0) - out_file.end() - out_file.begin("texunit", 0) - out_file.begin("texture2d") - out_file.write("min_filter", "NEAREST") - out_file.write("mag_filter", "NEAREST") - out_file.write("storage", "RGB", len(mesh.materials), 1) - texdata = '"' - for m in mesh.materials: - color = [int(c*255) for c in m.diffuse_color] - texdata += "\\x%02X\\x%02X\\x%02X"%tuple(color) - texdata += '"' - out_file.write("raw_data", texdata) - out_file.end() - out_file.end() - elif mesh.materials: - mat = mesh.materials[0] - out_file.begin("material") - diff = mat.diffuse_color - out_file.write("diffuse", diff.r, diff.g, diff.b, 1.0) - amb = diff*mat.ambient - out_file.write("ambient", amb.r, amb.g, amb.b, 1.0) - spec = mat.specular_color*mat.specular_intensity - out_file.write("specular", spec.r, spec.g, spec.b, 1.0) - out_file.write("shininess", mat.specular_hardness); - out_file.end() + if mesh.materials: + if self.material_tex: + out_file.begin("material") + out_file.write("diffuse", 1.0, 1.0, 1.0, 1.0) + out_file.end() + out_file.begin("texunit", 0) + out_file.begin("texture2d") + out_file.write("min_filter", "NEAREST") + out_file.write("mag_filter", "NEAREST") + out_file.write("storage", "RGB", len(mesh.materials), 1) + texdata = '"' + for m in mesh.materials: + color = [int(c*255) for c in m.diffuse_color] + texdata += "\\x%02X\\x%02X\\x%02X"%tuple(color) + texdata += '"' + out_file.write("raw_data", texdata) + out_file.end() + out_file.end() + else: + mat = mesh.materials[0] + out_file.begin("material") + diff = mat.diffuse_color + out_file.write("diffuse", diff.r, diff.g, diff.b, 1.0) + amb = diff*mat.ambient + out_file.write("ambient", amb.r, amb.g, amb.b, 1.0) + spec = mat.specular_color*mat.specular_intensity + out_file.write("specular", spec.r, spec.g, spec.b, 1.0) + out_file.write("shininess", mat.specular_hardness); + out_file.end() out_file.end() out_file.end()