X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=blender%2Fio_mesh_mspgl%2F__init__.py;h=e7fa07ce1928512b293c241ae3a5fb5a0fcdc53c;hb=09e8535797c3e9b14b4e1fd9783e136e6632d626;hp=1445ff40fff814e11e9a0e156b89440634ebc75b;hpb=5028e8accde81677fc4a50c771b955cf324851b2;p=libs%2Fgl.git diff --git a/blender/io_mesh_mspgl/__init__.py b/blender/io_mesh_mspgl/__init__.py index 1445ff40..e7fa07ce 100644 --- a/blender/io_mesh_mspgl/__init__.py +++ b/blender/io_mesh_mspgl/__init__.py @@ -1,36 +1,114 @@ -import bpy -from io_utils import ExportHelper +bl_info = { + "name": "Msp GL format", + "author": "Mikko Rasa", + "location": "File > Export", + "description": "Export Msp GL meshes and objects", + "category": "Import-Export" } -class ExportMspGL(bpy.types.Operator, ExportHelper): - bl_idname = "export.mspgl" - bl_label = "Export Msp GL data" +if "bpy" in locals(): + import imp + for sub in "export_mspgl", "mesh", "util": + if sub in locals(): + imp.reload(locals()[sub]) - filename_ext = ".mesh" +import bpy +from bpy_extras.io_utils import ExportHelper +class ExportMspGLBase(ExportHelper): use_strips = bpy.props.BoolProperty(name="Use strips", description="Combine faces into triangle strips", default=True) use_degen_tris = bpy.props.BoolProperty(name="Use degen tris", description="Concatenate triangle strips with degenerate triangles", default=False) max_strip_len = bpy.props.IntProperty(name="Max strip length", description="Maximum length for a triangle strip", default=1024, min=4, max=16384) optimize_cache = bpy.props.BoolProperty(name="Optimize cache", description="Optimize element order for vertex cache", default=True) cache_size = bpy.props.IntProperty(name="Cache size", description="Simulated vertex cache size used in optimization", default=64, min=8, max=1024) export_lines = bpy.props.BoolProperty(name="Export lines", description="Export edges without faces as lines", default=False) + export_uv = bpy.props.EnumProperty(name="Export UV", description="Export UV coordinates", default="UNIT0", + items=(("NONE", "None", "No UV coordinates are exported"), + ("UNIT0", "Unit 0", "UV coordinates for unit 0 are exported"), + ("ALL", "All", "All UV coordinates are exported"))) tbn_vecs = bpy.props.BoolProperty(name="TBN vectors", description="Compute tangent and binormal vectors for vertices", default=False) + tbn_uvtex = bpy.props.StringProperty(name="TBN UV layer", description="UV layer to use as basis for TBN vectors", default="") compound = bpy.props.BoolProperty(name="Compound", description="Combine all selected objects into one for exporting", default=False) - object = bpy.props.BoolProperty(name="Object", description="Export an object instead of a mesh", default=False) - material_tex = bpy.props.BoolProperty(name="Material texture", description="Generate a texture based on material colors", default=False) + smoothing = bpy.props.EnumProperty(name="Smoothing", description="Smoothing method to use", default="MSPGL", + items=(("NONE", "None", "No smoothing"), + ("BLENDER", "Blender", "Use Blender's vertex normals"), + ("MSPGL", "MspGL", "Compute vertex normals internally"))) def execute(self, context): from . import export_mspgl exporter = export_mspgl.Exporter() - for k, v in self.as_keywords().items(): - setattr(exporter, k, v) + self.prepare_exporter(exporter) exporter.export(context, self.filepath) return {"FINISHED"} + def prepare_exporter(self, exporter): + for k, v in self.as_keywords().items(): + setattr(exporter, k, v) + + def draw(self, context): + col = self.layout.column() + col.prop(self, "export_lines") + col.prop(self, "compound") + col.prop(self, "smoothing") + self.layout.separator() + col = self.layout.column() + col.label("Triangle strips") + col.prop(self, "use_strips") + col.prop(self, "use_degen_tris") + col.prop(self, "max_strip_len") + self.layout.separator() + col = self.layout.column() + col.label("Vertex cache") + col.prop(self, "optimize_cache") + col.prop(self, "cache_size") + self.layout.separator() + col = self.layout.column() + col.label("TBN vectors") + col.prop(self, "tbn_vecs") + col.prop(self, "tbn_uvtex") + +class ExportMspGLMesh(bpy.types.Operator, ExportMspGLBase): + bl_idname = "export_mesh.mspgl_mesh" + bl_label = "Export Msp GL mesh" + + filename_ext = ".mesh" + +class ExportMspGLObject(bpy.types.Operator, ExportMspGLBase): + bl_idname = "export_mesh.mspgl_object" + bl_label = "Export Msp GL object" + + filename_ext = ".object" + + textures = bpy.props.EnumProperty(name="Textures", description="Export textures", default="REF", + items=(("NONE", "None", "Ignore textures"), + ("REF", "Referenced", "Reference external data"), + ("INLINE", "Inline", "Embed textures in the object"))) + material_tex = bpy.props.BoolProperty(name="Material texture", description="Generate a texture based on material colors", default=False) + + def prepare_exporter(self, exporter): + super().prepare_exporter(exporter) + exporter.object = True + + def draw(self, context): + super().draw(context) + self.layout.separator() + col = self.layout.column() + col.label("Texturing") + col.prop(self, "textures") + col.prop(self, "material_tex") + def menu_func_export(self, context): - self.layout.operator(ExportMspGL.bl_idname, text="Msp GL") + self.layout.operator(ExportMspGLMesh.bl_idname, text="Msp GL mesh") + self.layout.operator(ExportMspGLObject.bl_idname, text="Msp GL object") def register(): + bpy.utils.register_module(__name__) + bpy.types.INFO_MT_file_export.append(menu_func_export) +def unregister(): + bpy.utils.unregister_module(__name__) + + bpy.types.INFO_MT_file_export.remove(menu_func_export) + if __name__=="__main__": register()