X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=blender%2Fio_mesh_mspgl%2F__init__.py;fp=blender%2Fio_mesh_mspgl%2F__init__.py;h=5ff3b4bc93e30cf635cb7d31e26bf87af2394df7;hb=203ef7534bcbb98b2cddfe9a52128134e46d4133;hp=1445ff40fff814e11e9a0e156b89440634ebc75b;hpb=f1cbab0dca940fd5db6d459f9e91661efe3d6052;p=libs%2Fgl.git diff --git a/blender/io_mesh_mspgl/__init__.py b/blender/io_mesh_mspgl/__init__.py index 1445ff40..5ff3b4bc 100644 --- a/blender/io_mesh_mspgl/__init__.py +++ b/blender/io_mesh_mspgl/__init__.py @@ -13,10 +13,19 @@ class ExportMspGL(bpy.types.Operator, ExportHelper): optimize_cache = bpy.props.BoolProperty(name="Optimize cache", description="Optimize element order for vertex cache", default=True) cache_size = bpy.props.IntProperty(name="Cache size", description="Simulated vertex cache size used in optimization", default=64, min=8, max=1024) export_lines = bpy.props.BoolProperty(name="Export lines", description="Export edges without faces as lines", default=False) + export_uv = bpy.props.EnumProperty(name="Export UV", description="Export UV coordinates", default="UNIT0", + items=(("NONE", "None", "No UV coordinates are exported"), + ("UNIT0", "Unit 0", "UV coordinates for unit 0 are exported"), + ("ALL", "All", "All UV coordinates are exported"))) tbn_vecs = bpy.props.BoolProperty(name="TBN vectors", description="Compute tangent and binormal vectors for vertices", default=False) + tbn_uvtex = bpy.props.StringProperty(name="TBN UV layer", description="UV layer to use as basis for TBN vectors", default="") compound = bpy.props.BoolProperty(name="Compound", description="Combine all selected objects into one for exporting", default=False) object = bpy.props.BoolProperty(name="Object", description="Export an object instead of a mesh", default=False) material_tex = bpy.props.BoolProperty(name="Material texture", description="Generate a texture based on material colors", default=False) + smoothing = bpy.props.EnumProperty(name="Smoothing", description="Smoothing method to use", default="MSPGL", + items=(("NONE", "None", "No smoothing"), + ("BLENDER", "Blender", "Use Blender's vertex normals"), + ("MSPGL", "MspGL", "Compute vertex normals internally"))) def execute(self, context): from . import export_mspgl