X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;ds=sidebyside;f=tests%2Fglsl%2Fconstructors.glsl;h=9b878e49727c3dbf9ccc7e3d65668292ec35adfc;hb=4737d137d0a1c7fed868c4adc7a3d7e00ba7681c;hp=fe7ca48ab65513ad9e2ce42eec42c0be40bddbc4;hpb=3f44e477f81983c66947fe8a6d8640a3b2f9e0b3;p=libs%2Fgl.git diff --git a/tests/glsl/constructors.glsl b/tests/glsl/constructors.glsl index fe7ca48a..9b878e49 100644 --- a/tests/glsl/constructors.glsl +++ b/tests/glsl/constructors.glsl @@ -27,32 +27,32 @@ void main() } /* Expected output: vertex -uniform mat4 model; -uniform mat4 view_projection; -uniform vec3 light_dir; +layout(location=0) uniform mat4 model; +layout(location=4) uniform mat4 view_projection; +layout(location=8) uniform vec3 light_dir; layout(location=0) in vec3 position; layout(location=1) in vec3 normal; layout(location=2) in vec3 tangent; layout(location=3) in vec3 binormal; layout(location=4) in vec2 texcoord; -out vec3 tbn_light_dir; -out vec2 _vs_out_texcoord; +layout(location=0) out vec3 tbn_light_dir; +layout(location=1) out vec2 _vs_out_texcoord; void main() { mat3 normal_matrix = mat3(model[0].xyz, model[1].xyz, model[2].xyz); tbn_light_dir = mat3(normal_matrix*tangent, normal_matrix*binormal, normal_matrix*normal)*light_dir; - gl_Position = view_projection*model*vec4(position, float(1)); + gl_Position = view_projection*model*vec4(position, 1.0); _vs_out_texcoord = texcoord; } */ /* Expected output: fragment -uniform sampler2D normalmap; +layout(location=9, binding=25) uniform sampler2D normalmap; layout(location=0) out vec4 frag_color; -in vec2 _vs_out_texcoord; -in vec3 tbn_light_dir; +layout(location=1) in vec2 _vs_out_texcoord; +layout(location=0) in vec3 tbn_light_dir; void main() { - frag_color = vec4(vec3(dot(vec3(texture(normalmap, _vs_out_texcoord).xyz)*2.0-1.0, normalize(tbn_light_dir))), float(1)); + frag_color = vec4(vec3(dot(vec3(texture(normalmap, _vs_out_texcoord).xyz)*2.0-1.0, normalize(tbn_light_dir))), 1.0); } */