X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;ds=sidebyside;f=source%2Fview.cpp;h=d0d3542835448352f66be17d6f15f4735253c263;hb=bec07999d95b76f4b47cffcc564d0cd0afc0435e;hp=115a4b0cd77eefc93c5a6db580e943eeaf6a81c9;hpb=540f976c5f0fcee4fbf0edfdace246f4a3588f65;p=libs%2Fgl.git diff --git a/source/view.cpp b/source/view.cpp index 115a4b0c..d0d35428 100644 --- a/source/view.cpp +++ b/source/view.cpp @@ -1,27 +1,28 @@ #include "camera.h" -#include "framebuffer.h" #include "renderable.h" #include "renderer.h" #include "view.h" -using namespace std; - namespace Msp { namespace GL { -View::View(Graphics::Window &w, Graphics::GLContext &c): - window(w), - context(c), - target(Framebuffer::system()), +View::View(Framebuffer &t): + target(t), camera(0), - content(0) + content(0), + internal_renderer(0) +{ } + +View::~View() { - window.signal_resize.connect(sigc::mem_fun(this, &View::window_resized)); + delete internal_renderer; } void View::set_camera(Camera *c) { camera = c; + if(camera) + camera->set_aspect_ratio(get_aspect_ratio()); } void View::set_content(Renderable *r) @@ -29,33 +30,27 @@ void View::set_content(Renderable *r) content = r; } -void View::synchronize_camera_aspect(Camera &c) +void View::render() { - synced_cameras.push_back(&c); - c.set_aspect(static_cast(window.get_width())/window.get_height()); + if(!internal_renderer) + internal_renderer = new Renderer; + render(*internal_renderer); } -void View::render() +void View::render(Renderer &renderer) { - target.clear(COLOR_BUFFER_BIT|DEPTH_BUFFER_BIT); + Bind bind_fbo(target); + target.clear(); if(content) { - Renderer renderer(camera); + Renderer::Push push(renderer); + if(camera) + renderer.set_camera(*camera); content->setup_frame(renderer); content->render(renderer); content->finish_frame(); + renderer.flush_shader_data(); } - context.swap_buffers(); -} - -void View::window_resized(unsigned w, unsigned h) -{ - target.viewport(0, 0, w, h); - float aspect = static_cast(w)/h; - if(camera) - camera->set_aspect(aspect); - for(list::iterator i=synced_cameras.begin(); i!=synced_cameras.end(); ++i) - (*i)->set_aspect(aspect); } } // namespace GL