X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;ds=sidebyside;f=source%2Fvertexsetup.cpp;h=d50406a1ab70ce44e7caf645d46009a308c8e86f;hb=bec07999d95b76f4b47cffcc564d0cd0afc0435e;hp=547dc0967584f690e7c29f4e82baf564c32d1838;hpb=2b0aa5d0a22ce4ccca7d79ee15aa78f765b103cb;p=libs%2Fgl.git diff --git a/source/vertexsetup.cpp b/source/vertexsetup.cpp index 547dc096..d50406a1 100644 --- a/source/vertexsetup.cpp +++ b/source/vertexsetup.cpp @@ -1,20 +1,25 @@ #include #include +#include #include #include #include #include #include "buffer.h" +#include "error.h" #include "gl.h" #include "vertexarray.h" #include "vertexsetup.h" +using namespace std; + namespace Msp { namespace GL { VertexSetup::VertexSetup(): dirty(0), - array(0), + vertex_array(0), + inst_array(0), index_buffer(0) { static Require req(ARB_vertex_array_object); @@ -33,8 +38,27 @@ VertexSetup::~VertexSetup() void VertexSetup::set_vertex_array(const VertexArray &a) { - array = &a; - update(VERTEX_ARRAY); + if(!a.get_buffer()) + throw invalid_argument("VertexSetup::set_vertex_array"); + + vertex_array = &a; + update(get_update_mask(VERTEX_ARRAY, vertex_format, *vertex_array)); + vertex_format = vertex_array->get_format(); +} + +void VertexSetup::set_instance_array(const VertexArray *a) +{ + if(a) + { + if(!a->get_buffer()) + throw invalid_argument("VertexSetup::set_instance_array"); + + static Require req(ARB_instanced_arrays); + } + + inst_array = a; + update(get_update_mask(INSTANCE_ARRAY, inst_format, *inst_array)); + inst_format = inst_array->get_format(); } void VertexSetup::set_index_buffer(const Buffer &ibuf) @@ -43,6 +67,34 @@ void VertexSetup::set_index_buffer(const Buffer &ibuf) update(INDEX_BUFFER); } +void VertexSetup::refresh() +{ + if(vertex_array && vertex_array->get_format()!=vertex_format) + set_vertex_array(*vertex_array); + + if(inst_array && inst_array->get_format()!=inst_format) + set_instance_array(inst_array); +} + +unsigned VertexSetup::get_attribs(const VertexFormat &fmt) +{ + unsigned mask = 0; + for(const unsigned char *c=fmt.begin(); c!=fmt.end(); ++c) + { + unsigned t = get_component_type(*c); + if(t>=get_component_type(ATTRIB1)) + t -= get_component_type(ATTRIB1); + mask |= 1<>ATTRIB_SHIFT; am; ++i, am>>=1) + if(am&1) + { + if(direct) + glDisableVertexArrayAttrib(id, i); + else + glDisableVertexAttribArray(i); + } + } + if(mask&VERTEX_ARRAY) - update_vertex_array(direct); + update_vertex_array(*vertex_array, 0, 0, direct); + + if((mask&INSTANCE_ARRAY) && inst_array) + update_vertex_array(*inst_array, 1, 1, direct); if(mask&INDEX_BUFFER) { @@ -64,14 +131,17 @@ void VertexSetup::update(unsigned mask) const } } -void VertexSetup::update_vertex_array(bool direct) const +void VertexSetup::update_vertex_array(const VertexArray &array, unsigned binding, unsigned divisor, bool direct) const { - Conditional bind_vbuf(!direct, array->get_buffer(), ARRAY_BUFFER); + Conditional bind_vbuf(!direct, array.get_buffer(), ARRAY_BUFFER); - const VertexFormat &fmt = array->get_format(); + const VertexFormat &fmt = array.get_format(); unsigned stride = get_stride(fmt)*sizeof(float); if(direct) - glVertexArrayVertexBuffer(id, 0, array->get_buffer()->get_id(), 0, stride); + { + glVertexArrayVertexBuffer(id, binding, array.get_buffer()->get_id(), 0, stride); + glVertexArrayBindingDivisor(id, binding, divisor); + } unsigned offset = 0; for(const unsigned char *c=fmt.begin(); c!=fmt.end(); ++c) @@ -86,7 +156,7 @@ void VertexSetup::update_vertex_array(bool direct) const glVertexArrayAttribFormat(id, t, 4, GL_UNSIGNED_BYTE, true, offset); else glVertexArrayAttribFormat(id, t, sz, GL_FLOAT, false, offset); - glVertexArrayAttribBinding(id, t, 0); + glVertexArrayAttribBinding(id, t, binding); glEnableVertexArrayAttrib(id, t); } else @@ -95,6 +165,8 @@ void VertexSetup::update_vertex_array(bool direct) const glVertexAttribPointer(t, 4, GL_UNSIGNED_BYTE, true, stride, reinterpret_cast(offset)); else glVertexAttribPointer(t, sz, GL_FLOAT, false, stride, reinterpret_cast(offset)); + if(ARB_instanced_arrays) + glVertexAttribDivisor(t, divisor); glEnableVertexAttribArray(t); } offset += sz*sizeof(float); @@ -103,8 +175,14 @@ void VertexSetup::update_vertex_array(bool direct) const void VertexSetup::bind() const { + if(!vertex_array || !index_buffer) + throw invalid_operation("VertexSetup::bind"); + if(set_current(this)) { + vertex_array->refresh(); + if(inst_array) + inst_array->refresh(); glBindVertexArray(id); if(dirty) {