X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;ds=sidebyside;f=source%2Fvertexformat.h;h=3561292245fc640deb2859629cbf8f39c1776e5b;hb=bec07999d95b76f4b47cffcc564d0cd0afc0435e;hp=95e9b2c5bc42fd299283201ffa6a8c725697fb57;hpb=40c364b04084d11573a9ff9f7be6f1c4cc521f4b;p=libs%2Fgl.git diff --git a/source/vertexformat.h b/source/vertexformat.h index 95e9b2c5..35612922 100644 --- a/source/vertexformat.h +++ b/source/vertexformat.h @@ -6,9 +6,9 @@ namespace Msp { namespace GL { -/** A single vertex component. Nvidia drivers have aliasing between the -fixed-functions and generic vertex attributes, despite the standard not -allowing it. We use the same attribute indices here to avoid problems. */ +/** A single vertex component. Symbolic names are provided for commonly used +attributes. These are aliased with with generic attributes, so be careful when +picking your attribute indices. */ enum VertexComponent { VERTEX2 = 1, @@ -18,6 +18,8 @@ enum VertexComponent COLOR4_UBYTE = 12, COLOR3_FLOAT = 14, COLOR4_FLOAT, + TANGENT3 = 18, + BINORMAL3 = 22, TEXCOORD1 = 32, TEXCOORD2, TEXCOORD3, @@ -31,21 +33,23 @@ enum VertexComponent class VertexFormat { private: - unsigned char *data; + enum { MAX_COMPONENTS = 15 }; + + unsigned char count; + unsigned char components[MAX_COMPONENTS]; public: VertexFormat(); VertexFormat(VertexComponent); - VertexFormat(const VertexFormat &); - VertexFormat &operator=(const VertexFormat &); - ~VertexFormat(); VertexFormat operator,(VertexComponent c) const; VertexFormat operator,(unsigned i) const; + bool operator==(const VertexFormat &) const; + bool operator!=(const VertexFormat &other) const { return !(*this==other); } - bool empty() const { return !data || !data[0]; } - const unsigned char *begin() const { return data ? data+1 : 0; } - const unsigned char *end() const { return data ? data+1+data[0] : 0; } + bool empty() const { return !count; } + const unsigned char *begin() const { return components; } + const unsigned char *end() const { return components+count; } unsigned stride() const; int offset(VertexComponent) const; }; @@ -68,7 +72,6 @@ inline unsigned get_stride(const VertexFormat &f) { return f.stride(); } void operator>>(const LexicalConverter &, VertexComponent &); -void operator>>(const LexicalConverter &, VertexFormat &); } // namespace GL } // namespace Msp