X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;ds=sidebyside;f=source%2Fvertexarray.cpp;h=6c037f9fd030de3f382335a16dc8c8d2cc69acff;hb=e06ee659c66c92065dbd767475ac9bf9f0f14846;hp=6e39930ea8db95792b0d9a5ae865d94d91c377a1;hpb=b392a49f4079cd3db859f9eaa51f651115a09c1d;p=libs%2Fgl.git diff --git a/source/vertexarray.cpp b/source/vertexarray.cpp index 6e39930e..6c037f9f 100644 --- a/source/vertexarray.cpp +++ b/source/vertexarray.cpp @@ -116,48 +116,48 @@ void VertexArray::apply() const unsigned active_tex = 0; for(const unsigned char *c=format.begin(); c!=format.end(); ++c) { - unsigned sz = (*c&3)+1; - unsigned t = *c>>2; + unsigned sz = get_component_size(*c); + unsigned t = get_component_type(*c); bool en = enabled_arrays.is_set(t); - switch(t) + if(t==get_component_type(VERTEX3)) { - case 0: glVertexPointer(sz, GL_FLOAT, bpv, base+offset); if(!en) glEnableClientState(GL_VERTEX_ARRAY); - break; - case 1: + } + else if(t==get_component_type(NORMAL3)) + { glNormalPointer(GL_FLOAT, bpv, base+offset); if(!en) glEnableClientState(GL_NORMAL_ARRAY); - break; - case 2: + } + else if(t==get_component_type(COLOR4_FLOAT)) + { if(sz==1) glColorPointer(4, GL_UNSIGNED_BYTE, bpv, base+offset); else glColorPointer(sz, GL_FLOAT, bpv, base+offset); if(!en) glEnableClientState(GL_COLOR_ARRAY); - break; - default: - if(t<11) - { - if(t>3 || active_tex) - { - glClientActiveTexture(GL_TEXTURE0+(t-3)); - active_tex = t-3; - } - glTexCoordPointer(sz, GL_FLOAT, bpv, base+offset); - if(!en) - glEnableClientState(GL_TEXTURE_COORD_ARRAY); - } - else + } + else if(*c>=TEXCOORD1 && *c<=TEXCOORD4+28) + { + t -= get_component_type(TEXCOORD1); + if(t>0 || active_tex) { - glVertexAttribPointer(t-11, sz, GL_FLOAT, false, bpv, base+offset); - if(!en) - glEnableVertexAttribArray(t-11); + glClientActiveTexture(GL_TEXTURE0+t); + active_tex = t; } - break; + glTexCoordPointer(sz, GL_FLOAT, bpv, base+offset); + if(!en) + glEnableClientState(GL_TEXTURE_COORD_ARRAY); + } + else + { + t -= get_component_type(ATTRIB1); + glVertexAttribPointer(t, sz, GL_FLOAT, false, bpv, base+offset); + if(!en) + glEnableVertexAttribArray(t); } found.set(t); offset += sz; @@ -166,21 +166,22 @@ void VertexArray::apply() const for(unsigned i=0; i<64; ++i) if(enabled_arrays.is_set(i) && !found.is_set(i)) { - if(i==0) + if(i==get_component_type(VERTEX3)) glDisableClientState(GL_VERTEX_ARRAY); - else if(i==1) + else if(i==get_component_type(NORMAL3)) glDisableClientState(GL_NORMAL_ARRAY); - else if(i==2) + else if(i==get_component_type(COLOR4_FLOAT)) glDisableClientState(GL_COLOR_ARRAY); - else if(i>=3 && i<11) + else if(i>=get_component_type(TEXCOORD1) && i<=get_component_type(TEXCOORD1)+7) { - if(i>3 || active_tex) - glClientActiveTexture(GL_TEXTURE0+(i-3)); + unsigned j = i-get_component_type(TEXCOORD1); + if(j>0 || active_tex) + glClientActiveTexture(GL_TEXTURE0+j); glDisableClientState(GL_TEXTURE_COORD_ARRAY); - active_tex = i-3; + active_tex = j; } else - glDisableVertexAttribArray(i-11); + glDisableVertexAttribArray(i-get_component_type(ATTRIB1)); } enabled_arrays = found;