X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;ds=sidebyside;f=source%2Funiformblock.cpp;h=ff8033a0ffdd9d7ddaa270f1699307754b59b9da;hb=HEAD;hp=fe044750d45e3d1cbcb06506843fd46e8beabea0;hpb=f9c15dc04462b2f1eea1d6bdd71e3ba967b1bd8c;p=libs%2Fgl.git diff --git a/source/uniformblock.cpp b/source/uniformblock.cpp deleted file mode 100644 index fe044750..00000000 --- a/source/uniformblock.cpp +++ /dev/null @@ -1,116 +0,0 @@ -#include -#include "color.h" -#include "matrix.h" -#include "uniform.h" -#include "uniformblock.h" -#include "vector.h" - -using namespace std; - -namespace Msp { -namespace GL { - -UniformBlock::~UniformBlock() -{ - for(map::iterator i=uniforms.begin(); i!=uniforms.end(); ++i) - delete i->second; -} - -void UniformBlock::uniform(int index, Uniform *uni) -{ - map::iterator i = uniforms.find(index); - if(i!=uniforms.end()) - { - delete i->second; - i->second = uni; - } - else - uniforms[index] = uni; -} - -void UniformBlock::uniform(int index, const Uniform &uni) -{ - uniform(index, uni.clone()); -} - -void UniformBlock::uniform(int index, int v) -{ - uniform(index, new Uniform1i(v)); -} - -void UniformBlock::uniform(int index, float v) -{ - uniform(index, new Uniform1f(v)); -} - -void UniformBlock::uniform(int index, float v0, float v1) -{ - float va[2] = { v0, v1 }; - uniform2(index, va); -} - -void UniformBlock::uniform2(int index, const float *v) -{ - uniform(index, new Uniform2f(v)); -} - -void UniformBlock::uniform(int index, float v0, float v1, float v2) -{ - float va[3] = { v0, v1, v2 }; - uniform3(index, va); -} - -void UniformBlock::uniform(int index, const Vector3 &v) -{ - uniform(index, v.x, v.y, v.z); -} - -void UniformBlock::uniform3(int index, const float *v) -{ - uniform(index, new Uniform3f(v)); -} - -void UniformBlock::uniform(int index, float v0, float v1, float v2, float v3) -{ - float va[4] = { v0, v1, v2, v3 }; - uniform4(index, va); -} - -void UniformBlock::uniform(int index, const Vector4 &v) -{ - uniform(index, v.x, v.y, v.z, v.w); -} - -void UniformBlock::uniform(int index, const Color &c) -{ - uniform(index, c.r, c.g, c.b, c.a); -} - -void UniformBlock::uniform4(int index, const float *v) -{ - uniform(index, new Uniform4f(v)); -} - -void UniformBlock::uniform_matrix4(int index, const float *v) -{ - uniform(index, new UniformMatrix4x4f(v)); -} - -void UniformBlock::uniform_matrix4(int index, const Matrix &m) -{ - float v[16]; - copy(m.data(), m.data()+16, v); - uniform_matrix4(index, v); -} - -void UniformBlock::apply(int index) const -{ - if(index>=0) - throw logic_error("GL_ARB_uniform_buffer_object support not implemented yet"); - - for(map::const_iterator i=uniforms.begin(); i!=uniforms.end(); ++i) - i->second->apply(i->first); -} - -} // namespace GL -} // namespace Msp