X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;ds=sidebyside;f=source%2Ftransform.cpp;h=6862221ba496fb5626736169c80789883c58cb7d;hb=HEAD;hp=9660c2c43fd15a1ea0af01ba953462e36fc6cc67;hpb=9e384cddaf641f25ce6714327e1b4fadfea4632d;p=libs%2Fgl.git diff --git a/source/transform.cpp b/source/transform.cpp deleted file mode 100644 index 9660c2c4..00000000 --- a/source/transform.cpp +++ /dev/null @@ -1,80 +0,0 @@ -#include "transform.h" - -namespace Msp { -namespace GL { - -Transform::Transform(): - position(0.0f, 0.0f, 0.0f), - euler(Angle::zero(), Angle::zero(), Angle::zero()), - scale(1.0f, 1.0f, 1.0f) -{ } - -void Transform::set_position(const Vector3 &p) -{ - position = p; -} - -void Transform::set_euler(const AngleVector3 &e) -{ - euler = e; -} - -void Transform::set_scale(const Vector3 &s) -{ - scale = s; -} - -Matrix Transform::to_matrix() const -{ - Matrix result; - result.translate(position); - result.rotate(euler.z, Vector3(0.0f, 0.0f, 1.0f)); - result.rotate(euler.y, Vector3(0.0f, 1.0f, 0.0f)); - result.rotate(euler.x, Vector3(1.0f, 0.0f, 0.0f)); - result.scale(scale); - return result; -} - - -Transform::Loader::Loader(Transform &t): - DataFile::ObjectLoader(t) -{ - add("position", &Loader::position); - add("euler", &Loader::euler); - add("rotation", &Loader::rotation); - add("scale_uniform", &Loader::scale_uniform); - add("scale", &Loader::scale); -} - -void Transform::Loader::position(float x, float y, float z) -{ - obj.position = Vector3(x, y, z); -} - -void Transform::Loader::euler(float x, float y, float z) -{ - obj.euler = AngleVector3(Angle::from_degrees(x), Angle::from_degrees(y), Angle::from_degrees(z)); -} - -void Transform::Loader::rotation(float a, float x, float y, float z) -{ - Matrix matrix = Matrix::rotation(Angle::from_degrees(a), Vector3(x, y, z)); - obj.euler.z = Geometry::atan2(matrix(1, 0), matrix(0, 0)); - matrix = Matrix::rotation(-obj.euler.z, Vector3(0.0f, 0.0f, 1.0f))*matrix; - obj.euler.y = Geometry::atan2(matrix(2, 0), matrix(0, 0)); - matrix = Matrix::rotation(-obj.euler.y, Vector3(0.0f, 1.0f, 0.0f))*matrix; - obj.euler.x = Geometry::atan2(matrix(2, 1), matrix(1, 1)); -} - -void Transform::Loader::scale_uniform(float s) -{ - obj.scale = Vector3(s, s, s); -} - -void Transform::Loader::scale(float x, float y, float z) -{ - obj.scale = Vector3(x, y, z); -} - -} // namespace GL -} // namespace Msp