X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;ds=sidebyside;f=source%2Ftexture1d.cpp;h=742857be725b4ed205b369c43d823f5b0812af14;hb=bec07999d95b76f4b47cffcc564d0cd0afc0435e;hp=046fca6fa4eccbe49a5a5174ba498adefc1b892c;hpb=f35535633aab06e80f0666d8551431364654c6dc;p=libs%2Fgl.git diff --git a/source/texture1d.cpp b/source/texture1d.cpp index 046fca6f..742857be 100644 --- a/source/texture1d.cpp +++ b/source/texture1d.cpp @@ -1,3 +1,6 @@ +#include +#include +#include #include #include "bindable.h" #include "error.h" @@ -10,61 +13,177 @@ namespace GL { Texture1D::Texture1D(): Texture(GL_TEXTURE_1D), - ifmt(RGB), width(0), allocated(0) { static Require _req(MSP_texture1D); } -void Texture1D::storage(PixelFormat fmt, unsigned wd) +void Texture1D::storage(PixelFormat fmt, unsigned wd, unsigned lv) { if(width>0) throw invalid_operation("Texture1D::storage"); if(wd==0) throw invalid_argument("Texture1D::storage"); - require_pixelformat(fmt); - ifmt = fmt; + set_format(fmt); width = wd; + levels = get_n_levels(); + if(lv) + levels = min(levels, lv); } void Texture1D::allocate(unsigned level) { + if(width==0) + throw invalid_operation("Texture1D::allocate"); + if(level>=levels) + throw invalid_argument("Texture1D::allocate"); if(allocated&(1< _bind(!ARB_direct_state_access, this); + if(ARB_direct_state_access) + glTextureStorage1D(id, levels, storage_fmt, width); + else + glTexStorage1D(target, levels, storage_fmt, width); + apply_swizzle(); + allocated |= (1<>=1, ++level) ; - allocated |= (1< _bind(!ARB_direct_state_access, this); + allocate(level); + + PixelComponents comp = get_components(storage_fmt); + DataType type = get_component_type(storage_fmt); + if(ARB_direct_state_access) + glTextureSubImage1D(id, level, x, wd, comp, type, data); + else + glTexSubImage1D(target, level, x, wd, comp, type, data); + + if(auto_gen_mipmap && level==0) + generate_mipmap(); +} + +void Texture1D::sub_image(unsigned level, int x, unsigned wd, PixelComponents comp, DataType type, const void *data) +{ + if(comp!=get_components(format) || type!=get_component_type(format)) + throw incompatible_data("Texture1D::sub_image"); + sub_image(level, x, wd, data); +} + +void Texture1D::image(const Graphics::Image &img, unsigned lv) +{ + if(img.get_height()!=1) + throw incompatible_data("Texture1D::image"); + + unsigned w = img.get_width(); + PixelFormat fmt = pixelformat_from_image(img); + if(width==0) + storage(make_pixelformat(get_components(fmt), get_component_type(fmt), use_srgb_format), w, lv); + else if(w!=width) + throw incompatible_data("Texture1D::image"); + + image(0, img.get_pixels()); +} + +unsigned Texture1D::get_n_levels() const +{ + unsigned n = 0; + for(unsigned s=width; s; s>>=1, ++n) ; + return n; +} + +unsigned Texture1D::get_level_size(unsigned level) const { return width>>level; } UInt64 Texture1D::get_data_size() const { - return id ? width*get_pixel_size(ifmt) : 0; + return id ? width*get_pixel_size(storage_fmt) : 0; +} + + +Texture1D::Loader::Loader(Texture1D &t): + DataFile::DerivedObjectLoader(t) +{ + init(); +} + +Texture1D::Loader::Loader(Texture1D &t, Collection &c): + DataFile::DerivedObjectLoader(t, c) +{ + init(); +} + +void Texture1D::Loader::init() +{ + add("raw_data", &Loader::raw_data); + add("storage", &Loader::storage); + add("storage", &Loader::storage_levels); +} + +void Texture1D::Loader::raw_data(const string &data) +{ + obj.image(0, data.data()); +} + +void Texture1D::Loader::storage(PixelFormat fmt, unsigned w) +{ + obj.storage(fmt, w); +} + +void Texture1D::Loader::storage_levels(PixelFormat fmt, unsigned w, unsigned l) +{ + obj.storage(fmt, w, l); } } // namespace GL