X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;ds=sidebyside;f=source%2Ftechnique.h;h=141fa9c80a2b3f42cbfd2a87c1b218253993bce6;hb=d147aa8f56e6a60d80f628ffeedf16bc99b588d3;hp=80da88f7d2ac7e46cda0c6588f2a5d7055c19767;hpb=09e886603fbc255f6a6241641ff42c466f8387ff;p=libs%2Fgl.git diff --git a/source/technique.h b/source/technique.h index 80da88f7..141fa9c8 100644 --- a/source/technique.h +++ b/source/technique.h @@ -1,23 +1,17 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2007 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - #ifndef TECHNIQUE_H_ #define TECHNIQUE_H_ #include "renderpass.h" +#include "tag.h" namespace Msp { namespace GL { class Material; -class Tag; class Texture; /** +Ties multiple tagged render passes together. */ class Technique { @@ -39,19 +33,23 @@ private: { public: InheritLoader(Technique &, Collection &); - + private: - void texture(unsigned, const std::string &); + void texture(const std::string &, const std::string &); }; +public: typedef std::map PassMap; +private: PassMap passes; public: + RenderPass &add_pass(const GL::Tag &); bool has_pass(const GL::Tag &) const; const RenderPass &get_pass(const GL::Tag &) const; const PassMap &get_passes() const { return passes; } + bool has_shaders() const; }; } // namespace GL