X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;ds=sidebyside;f=source%2Ftechnique.cpp;h=9d13a8976ac4b40f56f077b4a4fcf5120bdea4f1;hb=6fa59eb26c39443eb44feecd17b7a8ea45411730;hp=78060e01f9b89e80e28f7171fc40cea23188d327;hpb=97015ec7bddd26aa746f5227e4109b7d32438cca;p=libs%2Fgl.git diff --git a/source/technique.cpp b/source/technique.cpp index 78060e01..9d13a897 100644 --- a/source/technique.cpp +++ b/source/technique.cpp @@ -20,6 +20,14 @@ using namespace std; namespace Msp { namespace GL { +RenderPass &Technique::add_pass(const GL::Tag &tag) +{ + if(passes.count(tag)) + throw KeyError("Duplicate pass"); + + return passes[tag]; +} + bool Technique::has_pass(const GL::Tag &tag) const { return passes.count(tag); @@ -27,15 +35,26 @@ bool Technique::has_pass(const GL::Tag &tag) const const RenderPass &Technique::get_pass(const GL::Tag &tag) const { - PassMap::const_iterator i=passes.find(tag); + PassMap::const_iterator i = passes.find(tag); if(i==passes.end()) throw KeyError("Unknown pass"); return i->second; } +Technique::Loader::Loader(Technique &t): + DataFile::CollectionObjectLoader(t, 0) +{ + init(); +} + Technique::Loader::Loader(Technique &t, Collection &c): DataFile::CollectionObjectLoader(t, &c) +{ + init(); +} + +void Technique::Loader::init() { add("inherit", &Loader::inherit); add("pass", &Loader::pass); @@ -43,7 +62,7 @@ Technique::Loader::Loader(Technique &t, Collection &c): void Technique::Loader::inherit(const string &n) { - obj.passes=get_collection().get(n)->get_passes(); + obj.passes = get_collection().get(n)->get_passes(); InheritLoader ldr(obj, get_collection()); load_sub_with(ldr); } @@ -55,7 +74,10 @@ void Technique::Loader::pass(const string &n) throw KeyError("Duplicate pass name", n); RenderPass p; - load_sub(p, *coll); + if(coll) + load_sub(p, get_collection()); + else + load_sub(p); obj.passes.insert(PassMap::value_type(tag, p)); } @@ -66,14 +88,14 @@ Technique::InheritLoader::InheritLoader(Technique &t, Collection &c): add("texture", &InheritLoader::texture); } -void Technique::InheritLoader::texture(const string &slot, const string &name) +void Technique::InheritLoader::texture(unsigned index, const string &name) { - Texture *tex=get_collection().get(name); + Texture *tex = get_collection().get(name); for(PassMap::iterator i=obj.passes.begin(); i!=obj.passes.end(); ++i) { try { - i->second.set_texture(slot, tex); + i->second.set_texture(index, tex); } catch(const KeyError &) { }