X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;ds=sidebyside;f=source%2Fshadowmap.cpp;h=bedfcfd51c0f1e2aa4d1f5bd374e1c5b8a342620;hb=40020924ebc8b2a82b6f6cea3dc04561121cebfd;hp=25b0d6d66f4345246f120b2087c9766fd71143d3;hpb=7e9e15a12fb398798f2719545cc8553354c1e389;p=libs%2Fgl.git diff --git a/source/shadowmap.cpp b/source/shadowmap.cpp index 25b0d6d6..bedfcfd5 100644 --- a/source/shadowmap.cpp +++ b/source/shadowmap.cpp @@ -34,8 +34,6 @@ ShadowMap::ShadowMap(unsigned s, const Scene &c, const Light &l): depth_buf.storage(DEPTH_COMPONENT, size, size, 0); depth_buf.image(0, DEPTH_COMPONENT, UNSIGNED_BYTE, 0); fbo.attach(DEPTH_ATTACHMENT, depth_buf, 0); - draw_buffer(NO_BUFFER); - Framebuffer::unbind(); } void ShadowMap::set_target(const Vector3 &t, float r) @@ -108,19 +106,14 @@ void ShadowMap::prepare() push_matrix(); load_matrix(matrix); - const Framebuffer *old_fbo = Framebuffer::current(); - fbo.bind(); - clear(DEPTH_BUFFER_BIT); + Bind bind_fbo(fbo, true); + fbo.clear(DEPTH_BUFFER_BIT); scene.render("shadow"); matrix_mode(PROJECTION); pop_matrix(); matrix_mode(MODELVIEW); pop_matrix(); - if(old_fbo) - old_fbo->bind(); - else - Framebuffer::unbind(); } depth_buf.bind_to(unit);