X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;ds=sidebyside;f=source%2Fresources.cpp;h=d52dbe34fb61c745e74c4cad108cdd0a604990e7;hb=bec07999d95b76f4b47cffcc564d0cd0afc0435e;hp=b25c346a11ec7882511ee4cee68c0286c28be0ca;hpb=e6bd08e977f3138bfcfa3a1b6cc45201c383e016;p=libs%2Fgl.git diff --git a/source/resources.cpp b/source/resources.cpp index b25c346a..d52dbe34 100644 --- a/source/resources.cpp +++ b/source/resources.cpp @@ -2,17 +2,20 @@ #include #include "animation.h" #include "armature.h" +#include "camera.h" #include "font.h" #include "keyframe.h" #include "lighting.h" #include "material.h" #include "mesh.h" #include "object.h" +#include "pipelinetemplate.h" #include "pose.h" #include "program.h" #include "programcompiler.h" #include "resourcemanager.h" #include "resources.h" +#include "sampler.h" #include "technique.h" #include "texture1d.h" #include "texture2d.h" @@ -28,19 +31,23 @@ void init_shaderlib(DataFile::BuiltinSource &); Resources::Resources(): default_tex_filter(Texture::can_generate_mipmap() ? LINEAR_MIPMAP_LINEAR : LINEAR), + default_tex_anisotropy(1.0f), srgb_conversion(false), resource_manager(0) { add_type().suffix(".anim").keyword("animation"); add_type().suffix(".arma").keyword("armature"); + add_type().keyword("camera"); add_type().keyword("font"); add_type().suffix(".kframe").keyword("keyframe"); add_type().suffix(".lightn").keyword("lighting"); - add_type().suffix(".mat").keyword("material"); + add_type().suffix(".mat").creator(&Resources::create_material); add_type().keyword("mesh").creator(&Resources::create_mesh); add_type().keyword("object"); + add_type().suffix(".pipe").keyword("pipeline"); add_type().keyword("pose"); add_type().keyword("shader").suffix(".glsl").creator(&Resources::create_program); + add_type().suffix(".samp").keyword("sampler"); add_type().suffix(".tech").keyword("technique"); add_type().base().suffix(".tex1d").keyword("texture1d"); add_type().base().suffix(".tex2d").suffix(".png").suffix(".jpg").keyword("texture2d").creator(&Resources::create_texture2d); @@ -70,6 +77,11 @@ void Resources::set_default_texture_filter(TextureFilter tf) default_tex_filter = tf; } +void Resources::set_default_texture_anisotropy(float a) +{ + default_tex_anisotropy = a; +} + void Resources::set_srgb_conversion(bool c) { srgb_conversion = c; @@ -80,12 +92,25 @@ void Resources::set_resource_manager(ResourceManager *m) resource_manager = m; } +Material *Resources::create_material(const string &name) +{ + if(RefPtr io = open_raw(name)) + { + DataFile::Parser parser(*io, name); + Material::GenericLoader ldr(this); + ldr.load(parser); + return ldr.get_material(); + } + + return 0; +} + Mesh *Resources::create_mesh(const string &name) { if(!resource_manager) return 0; - if(RefPtr io = open_from_sources(name)) + if(RefPtr io = open_raw(name)) { RefPtr mesh = new Mesh(resource_manager); resource_manager->set_resource_location(*mesh, *this, name); @@ -98,10 +123,10 @@ Mesh *Resources::create_mesh(const string &name) Texture2D *Resources::create_texture2d(const string &name) { string ext = FS::extpart(name); - if(ext==".tex2d") + if(ext==".tex2d" && !resource_manager) return 0; - if(RefPtr io = open_from_sources(name)) + if(RefPtr io = open_raw(name)) { Graphics::Image image; if(!resource_manager) @@ -109,19 +134,30 @@ Texture2D *Resources::create_texture2d(const string &name) RefPtr tex = new Texture2D(resource_manager); - if(is_mipmapped(default_tex_filter)) + if(ext==".tex2d") { - tex->set_generate_mipmap(true); - tex->set_mag_filter(LINEAR); + DataFile::Parser parser(*io, name); + Texture2D::Loader ldr(*tex, *this); + ldr.load(parser); } else - tex->set_mag_filter(default_tex_filter); - tex->set_min_filter(default_tex_filter); + { + Sampler &samp = tex->get_default_sampler(); + if(is_mipmapped(default_tex_filter)) + { + tex->set_auto_generate_mipmap(true); + samp.set_mag_filter(LINEAR); + } + else + samp.set_mag_filter(default_tex_filter); + samp.set_min_filter(default_tex_filter); + samp.set_max_anisotropy(default_tex_anisotropy); + } if(resource_manager) resource_manager->set_resource_location(*tex, *this, name); else - tex->image(image, srgb_conversion); + tex->image(image); return tex.release(); } @@ -134,10 +170,10 @@ Program *Resources::create_program(const string &name) if(ext==".shader") return 0; - if(RefPtr io = open_from_sources(name)) + if(RefPtr io = open_raw(name)) { ProgramCompiler compiler; - compiler.compile(*io, this); + compiler.compile(*io, this, name); RefPtr program = new Program; compiler.add_shaders(*program); program->link();