X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;ds=sidebyside;f=source%2Fresources%2Fresources.cpp;h=e83f33eb529078f80c1bd08d426c40dc49a9a08e;hb=dff7004fa078d55911664c0f513b5dc6c9449420;hp=bb3243f6fde4601d0f452901dfe4b6a4d3c02625;hpb=c93e0613e96ec6817e26b533e90dc49d45787941;p=libs%2Fgl.git diff --git a/source/resources/resources.cpp b/source/resources/resources.cpp index bb3243f6..e83f33eb 100644 --- a/source/resources/resources.cpp +++ b/source/resources/resources.cpp @@ -10,12 +10,13 @@ #include "mesh.h" #include "module.h" #include "object.h" -#include "pipelinetemplate.h" +#include "sequencetemplate.h" #include "pose.h" #include "program.h" #include "resourcemanager.h" #include "resources.h" #include "sampler.h" +#include "scene.h" #include "technique.h" #include "texture1d.h" #include "texture2d.h" @@ -45,12 +46,13 @@ Resources::Resources(): add_type().suffix(".lightn").keyword("lighting"); add_type().suffix(".mat").creator(&Resources::create_material); add_type().keyword("mesh").creator(&Resources::create_mesh); - add_type().suffix(".glsl").creator(&Resources::create_module); + add_type().suffix(".glsl").suffix(".spv").creator(&Resources::create_module); add_type().keyword("object"); - add_type().suffix(".pipe").keyword("pipeline"); + add_type().suffix(".seq").keyword("sequence"); add_type().keyword("pose"); add_type().keyword("shader").creator(&Resources::create_program); add_type().suffix(".samp").keyword("sampler"); + add_type().suffix(".scene").creator(&Resources::create_scene); add_type().suffix(".tech").keyword("technique"); add_type().base().suffix(".tex1d").keyword("texture1d"); add_type().base().suffix(".tex2d").suffix(".png").suffix(".jpg").keyword("texture2d").creator(&Resources::create_texture2d); @@ -124,6 +126,19 @@ Mesh *Resources::create_mesh(const string &name) return 0; } +Scene *Resources::create_scene(const string &name) +{ + if(RefPtr io = open_raw(name)) + { + DataFile::Parser parser(*io, name); + Scene::GenericLoader ldr(*this); + ldr.load(parser); + return ldr.get_scene(); + } + + return 0; +} + Texture2D *Resources::create_texture2d(const string &name) { string ext = FS::extpart(name); @@ -175,7 +190,7 @@ Texture2D *Resources::create_texture2d(const string &name) Module *Resources::create_module(const string &name) { string ext = FS::extpart(name); - if(ext!=".glsl") + if(ext!=".glsl" && ext!=".spv") return 0; if(RefPtr io = open_raw(name)) @@ -186,6 +201,12 @@ Module *Resources::create_module(const string &name) module->load_source(*io, this, name); return module.release(); } + else if(ext==".spv") + { + RefPtr module = new SpirVModule; + module->load_code(*io); + return module.release(); + } } return 0; @@ -196,7 +217,7 @@ Program *Resources::create_program(const string &name) string ext = FS::extpart(name); string base = FS::basepart(name); string ext2 = FS::extpart(base); - if(ext==".shader" && ext2==".glsl") + if(ext==".shader" && (ext2==".glsl" || ext2==".spv")) { Module &module = get(base); RefPtr shprog = new Program;