X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;ds=sidebyside;f=source%2Fresources%2Fresources.cpp;h=80a19e7c9bdd6aa3ed30f037930613defc39182b;hb=23d4100160bfa33359ce297b6b36244abcaa5f82;hp=79c95932b6c52b03f45c669d58a68f71d5e2bbeb;hpb=fe2fc291a4fc618425c64112c9ffd3519f0b8a3e;p=libs%2Fgl.git diff --git a/source/resources/resources.cpp b/source/resources/resources.cpp index 79c95932..80a19e7c 100644 --- a/source/resources/resources.cpp +++ b/source/resources/resources.cpp @@ -37,20 +37,20 @@ void init_builtin_data(DataFile::BuiltinSource &); Resources *Resources::global_resources = 0; Resources::Resources(bool set_as_global): - default_tex_filter(Texture::can_generate_mipmap() ? LINEAR_MIPMAP_LINEAR : LINEAR), - default_tex_anisotropy(1.0f), srgb_conversion(false), resource_manager(0) { add_type().suffix(".anim").keyword("animation"); add_type().suffix(".arma").keyword("armature"); - add_type().keyword("camera"); + add_type().keyword("camera") + .notify(&Resources::set_debug_name); add_type().keyword("font"); add_type().suffix(".kframe").keyword("keyframe"); add_type().keyword("light"); - add_type().suffix(".lightn").keyword("lighting"); + add_type().suffix(".lightn").keyword("lighting") + .notify(&Resources::set_debug_name); add_type().suffix(".mat") - .creator(&Resources::create_material).notify(&Resources::set_debug_name); + .creator(&Resources::create_generic).notify(&Resources::set_debug_name); add_type().keyword("mesh") .creator(&Resources::create_mesh).notify(&Resources::set_debug_name); add_type().suffix(".glsl").suffix(".spv") @@ -63,7 +63,7 @@ Resources::Resources(bool set_as_global): add_type().suffix(".samp").keyword("sampler") .notify(&Resources::set_debug_name); add_type().suffix(".scene") - .creator(&Resources::create_scene); + .creator(&Resources::create_generic); add_type().suffix(".tech").keyword("technique") .notify(&Resources::set_debug_name); add_type().base().suffix(".tex1d").keyword("texture1d") @@ -111,16 +111,6 @@ const DataFile::CollectionSource &Resources::get_builtins() return builtins; } -void Resources::set_default_texture_filter(TextureFilter tf) -{ - default_tex_filter = tf; -} - -void Resources::set_default_texture_anisotropy(float a) -{ - default_tex_anisotropy = a; -} - void Resources::set_srgb_conversion(bool c) { srgb_conversion = c; @@ -131,14 +121,15 @@ void Resources::set_resource_manager(ResourceManager *m) resource_manager = m; } -Material *Resources::create_material(const string &name) +template +T *Resources::create_generic(const string &name) { if(RefPtr io = open_raw(name)) { DataFile::Parser parser(*io, name); - Material::GenericLoader ldr(this); + typename T::GenericLoader ldr(*this); ldr.load(parser); - return ldr.get_material(); + return ldr.get_object(); } return 0; @@ -159,19 +150,6 @@ Mesh *Resources::create_mesh(const string &name) return 0; } -Scene *Resources::create_scene(const string &name) -{ - if(RefPtr io = open_raw(name)) - { - DataFile::Parser parser(*io, name); - Scene::GenericLoader ldr(*this); - ldr.load(parser); - return ldr.get_scene(); - } - - return 0; -} - Texture2D *Resources::create_texture2d(const string &name) { string ext = FS::extpart(name); @@ -197,16 +175,6 @@ Texture2D *Resources::create_texture2d(const string &name) image.load_io(*io); tex = new Texture2D(resource_manager); - Sampler &samp = tex->get_default_sampler(); - if(is_mipmapped(default_tex_filter)) - { - tex->set_auto_generate_mipmap(true); - samp.set_mag_filter(LINEAR); - } - else - samp.set_mag_filter(default_tex_filter); - samp.set_min_filter(default_tex_filter); - samp.set_max_anisotropy(default_tex_anisotropy); if(resource_manager) resource_manager->set_resource_location(*tex, *this, name); @@ -264,7 +232,6 @@ Program *Resources::create_program(const string &name) Module &module = get(base); RefPtr shprog = new Program; shprog->add_stages(module); - shprog->link(); return shprog.release(); } @@ -290,7 +257,7 @@ void Resources::Loader::scene(const string &name) { Scene::GenericLoader ldr(obj); load_sub_with(ldr); - obj.add(name, ldr.get_scene()); + obj.add(name, ldr.get_object()); } } // namespace GL