X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;ds=sidebyside;f=source%2Frenderpass.cpp;h=7c7cf2c4a2022cbb1da62c84c385914d543c2edf;hb=ed7ca8892daceebb963950945fed5e75bd96a8a1;hp=4e3b1f1332bbd0dcda294940821d61be091604f3;hpb=47431fab6676ce5c4cd1ba994da73b1edac2d3e4;p=libs%2Fgl.git diff --git a/source/renderpass.cpp b/source/renderpass.cpp index 4e3b1f13..7c7cf2c4 100644 --- a/source/renderpass.cpp +++ b/source/renderpass.cpp @@ -52,6 +52,15 @@ RenderPass::~RenderPass() delete texturing; } +void RenderPass::finalize_material() +{ + ensure_private_shader_data(); + + if(!texturing) + texturing = new Texturing; + material->attach_textures_to(*texturing, *shdata); +} + void RenderPass::ensure_private_shader_data() { if(!shprog) @@ -84,6 +93,7 @@ void RenderPass::set_material(const Material *mat) { material = mat; material.keep(); + finalize_material(); } void RenderPass::set_texture(unsigned index, const Texture *tex) @@ -125,12 +135,13 @@ RenderPass::Loader::Loader(RenderPass &p, Collection &c): void RenderPass::Loader::init() { - add("shader", &RenderPass::shprog); + add("shader", &Loader::shader); add("material", &Loader::material_inline); add("material", &Loader::material); add("material_slot", &RenderPass::material_slot); add("back_faces",&RenderPass::back_faces); add("texunit", &Loader::texunit); + add("texunit", &Loader::texunit_auto); add("texunit", &Loader::texunit_named); add("uniforms", &Loader::uniforms); add("uniform_slot", &Loader::uniform_slot); @@ -138,18 +149,26 @@ void RenderPass::Loader::init() void RenderPass::Loader::material_inline() { - RefPtr mat = new Material; - if(coll) - load_sub(*mat, get_collection()); - else - load_sub(*mat); - obj.material = mat; + Material::GenericLoader ldr(coll); + load_sub_with(ldr); + obj.material = ldr.get_material(); + obj.finalize_material(); } void RenderPass::Loader::material(const string &name) { obj.material = &get_collection().get(name); obj.material.keep(); + obj.finalize_material(); +} + +void RenderPass::Loader::shader(const string &n) +{ + obj.shprog = &get_collection().get(n); + if(obj.shdata) + obj.shdata = new ProgramData(*obj.shdata, obj.shprog); + if(obj.material) + obj.finalize_material(); } void RenderPass::Loader::texunit(unsigned i) @@ -160,6 +179,16 @@ void RenderPass::Loader::texunit(unsigned i) load_sub_with(ldr); } +void RenderPass::Loader::texunit_auto(const string &n) +{ + if(!obj.texturing) + obj.texturing = new Texturing; + int i = obj.texturing->find_free_unit(n); + if(i<0) + throw runtime_error("no free texunit"); + texunit_named(i, n); +} + void RenderPass::Loader::texunit_named(unsigned i, const string &n) { texunit(i); @@ -171,9 +200,7 @@ void RenderPass::Loader::texunit_named(unsigned i, const string &n) void RenderPass::Loader::uniforms() { obj.ensure_private_shader_data(); - RefPtr shd = new ProgramData(obj.shprog); - load_sub(*shd); - obj.shdata = shd.release(); + load_sub(*obj.shdata); } void RenderPass::Loader::uniform_slot(const string &name)