X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;ds=sidebyside;f=source%2Frenderpass.cpp;h=4ab07347824ef68765a72becd9e35f9a1151fe28;hb=f14435e58bfa0fa697a06ba9a454bb30cd37d9d8;hp=5b5f72984b3bbfdbfe293d594ba68b3c17b4bd43;hpb=d51a234320449909eb34c802faa1f0c516ef70a0;p=libs%2Fgl.git diff --git a/source/renderpass.cpp b/source/renderpass.cpp index 5b5f7298..4ab07347 100644 --- a/source/renderpass.cpp +++ b/source/renderpass.cpp @@ -1,10 +1,3 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2007 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - #include #include #include @@ -30,11 +23,11 @@ RenderPass::RenderPass(): { } RenderPass::RenderPass(const RenderPass &other): - Bindable(other), shprog(other.shprog), shdata(other.shdata ? new ProgramData(*other.shdata) : 0), material(other.material), - texturing(other.texturing ? new Texturing(*other.texturing) : 0) + texturing(other.texturing ? new Texturing(*other.texturing) : 0), + tex_names(other.tex_names) { } RenderPass::~RenderPass() @@ -57,45 +50,12 @@ void RenderPass::set_texture(unsigned index, const Texture *tex) texturing->attach(index, *tex); } -void RenderPass::bind() const +int RenderPass::get_texture_index(const string &n) const { - const RenderPass *old = current(); - if(!set_current(this)) - return; - - if(shprog) - { - shprog->bind(); - shdata->apply(); - } - else if(old && old->shprog) - Program::unbind(); - - if(material) - material->bind(); - else if(old && old->material) - Material::unbind(); - - if(texturing) - texturing->bind(); - else if(old && old->texturing) - Texturing::unbind(); -} - -void RenderPass::unbind() -{ - const RenderPass *old = current(); - if(!set_current(0)) - return; - - if(old->shprog) - Program::unbind(); - - if(old->material) - Material::unbind(); - - if(old->texturing) - Texturing::unbind(); + map::const_iterator i = tex_names.find(n); + if(i==tex_names.end()) + return -1; + return i->second; } @@ -116,20 +76,14 @@ void RenderPass::Loader::init() allow_pointer_reload = false; add("shader", &RenderPass::shprog); - add("material", static_cast(&Loader::material)); - add("material", static_cast(&Loader::material)); + add("material", &Loader::material_inline); + add("material", &Loader::material); add("texunit", &Loader::texunit); + add("texunit", &Loader::texunit_named); add("uniforms", &Loader::uniforms); } -void RenderPass::Loader::finish() -{ - // XXX Make shdata optional - if(obj.shprog && !obj.shdata) - obj.shdata = new ProgramData; -} - -void RenderPass::Loader::material() +void RenderPass::Loader::material_inline() { RefPtr mat = new Material; load_sub(*mat); @@ -150,13 +104,19 @@ void RenderPass::Loader::texunit(unsigned i) load_sub_with(ldr); } +void RenderPass::Loader::texunit_named(unsigned i, const string &n) +{ + texunit(i); + obj.tex_names[n] = i; +} + void RenderPass::Loader::uniforms() { if(!obj.shprog) throw InvalidState("Can't load uniforms without a shader program"); if(!obj.shdata) - obj.shdata = new ProgramData; - load_sub(*obj.shdata, *obj.shprog); + obj.shdata = new ProgramData(*obj.shprog); + load_sub(*obj.shdata); }