X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;ds=sidebyside;f=source%2Frender%2Frenderer.cpp;h=a8f5ce3ab07f9ea3c6ef867678043315f84394de;hb=2d3113a7dbbe4be2f1d1e8980c1c4e42175163da;hp=2da4bd78f4969a016ee71099ac2655567ca051f0;hpb=a275d25eccad43716c5dcf91f8bc4af2a53c0445;p=libs%2Fgl.git diff --git a/source/render/renderer.cpp b/source/render/renderer.cpp index 2da4bd78..a8f5ce3a 100644 --- a/source/render/renderer.cpp +++ b/source/render/renderer.cpp @@ -2,6 +2,7 @@ #include "buffer.h" #include "camera.h" #include "clipping.h" +#include "deviceinfo.h" #include "error.h" #include "lighting.h" #include "material.h" @@ -147,14 +148,14 @@ unsigned Renderer::allocate_effect_texunit() void Renderer::set_material(const Material *m) { - state->material = m; - changed |= MATERIAL_SHDATA; + if(m) + add_shader_data(m->get_shader_data()); } void Renderer::set_lighting(const Lighting *l) { - state->lighting = l; - changed |= LIGHTING_SHDATA; + if(l) + add_shader_data(l->get_shader_data()); } void Renderer::set_clipping(const Clipping *c) @@ -182,13 +183,13 @@ void Renderer::add_shader_data(const ProgramData &d) } } - flush_shader_data(); + flush_shader_data_(); shdata_stack.push_back(&d); state->shdata_count = shdata_stack.size(); changed |= SHADER_DATA; } -void Renderer::flush_shader_data() +void Renderer::flush_shader_data_() { if(shdata_stack.size()>state->shdata_count) shdata_stack.erase(shdata_stack.begin()+state->shdata_count, shdata_stack.end()); @@ -226,7 +227,6 @@ void Renderer::pop_state() throw stack_underflow("Renderer::pop_state"); const Camera *old_camera = state->camera; - const Lighting *old_lighting = state->lighting; const Clipping *old_clipping = state->clipping; state_stack.pop_back(); state = &state_stack.back(); @@ -234,8 +234,6 @@ void Renderer::pop_state() bool camera_changed = (state->camera!=old_camera); if(camera_changed) changed |= CAMERA_SHDATA; - if(state->lighting!=old_lighting) - changed |= LIGHTING_SHDATA; if(state->clipping!=old_clipping) changed |= CLIPPING_SHDATA; } @@ -341,18 +339,6 @@ void Renderer::apply_state() changed &= ~CAMERA_SHDATA; } - if(state->material && ((changed&MATERIAL_SHDATA) || shprog_changed)) - { - state->material->get_shader_data().apply(); - changed &= ~MATERIAL_SHDATA; - } - - if(state->lighting && ((changed&LIGHTING_SHDATA) || shprog_changed)) - { - state->lighting->get_shader_data().apply(); - changed &= ~LIGHTING_SHDATA; - } - if(state->clipping && ((changed&CLIPPING_SHDATA) || shprog_changed)) { state->clipping->get_shader_data().apply(); @@ -416,9 +402,7 @@ Renderer::BoundProgramData::BoundProgramData(const ProgramData *d): Renderer::State::State(): camera(0), texture_count(0), - lowest_effect_texunit(TexUnit::get_n_units()), - material(0), - lighting(0), + lowest_effect_texunit(Limits::get_global().max_texture_bindings), clipping(0), shprog(0), shdata_count(0),