X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;ds=sidebyside;f=source%2Frender%2Frenderer.cpp;h=a8f5ce3ab07f9ea3c6ef867678043315f84394de;hb=2d3113a7dbbe4be2f1d1e8980c1c4e42175163da;hp=2485a9e26dedfb866c1ff22c513e8f8e9670cf7b;hpb=32fe9849a37a1917ca5b450ea9dd192b268bc16f;p=libs%2Fgl.git diff --git a/source/render/renderer.cpp b/source/render/renderer.cpp index 2485a9e2..a8f5ce3a 100644 --- a/source/render/renderer.cpp +++ b/source/render/renderer.cpp @@ -2,6 +2,7 @@ #include "buffer.h" #include "camera.h" #include "clipping.h" +#include "deviceinfo.h" #include "error.h" #include "lighting.h" #include "material.h" @@ -43,9 +44,6 @@ void Renderer::init() state_stack.push_back(State()); shdata_stack.reserve(32); state = &state_stack.back(); - - standard_shdata.uniform("projection_matrix", Matrix()); - standard_shdata.uniform("eye_world_matrix", Matrix()); } Renderer::~Renderer() @@ -56,21 +54,19 @@ Renderer::~Renderer() void Renderer::set_camera(const Camera &c) { state->camera = &c; - standard_shdata.uniform("projection_matrix", state->camera->get_projection_matrix()); - standard_shdata.uniform("eye_world_matrix", state->camera->get_view_matrix()); - changed |= STANDARD_SHDATA; - set_matrix(state->camera->get_view_matrix()); + changed |= CAMERA_SHDATA; + set_matrix(Matrix()); } void Renderer::set_matrix(const Matrix &matrix) { - state->modelview_matrix = matrix; + state->model_matrix = matrix; changed |= MATRIX; } void Renderer::transform(const Matrix &matrix) { - state->modelview_matrix *= matrix; + state->model_matrix *= matrix; changed |= MATRIX; } @@ -152,30 +148,20 @@ unsigned Renderer::allocate_effect_texunit() void Renderer::set_material(const Material *m) { - state->material = m; - changed |= MATERIAL_SHDATA; + if(m) + add_shader_data(m->get_shader_data()); } void Renderer::set_lighting(const Lighting *l) { - state->lighting = l; - state->lighting_matrix = state->modelview_matrix; if(l) - { - l->update_shader_data(standard_shdata, state->lighting_matrix); - changed |= STANDARD_SHDATA; - } + add_shader_data(l->get_shader_data()); } void Renderer::set_clipping(const Clipping *c) { state->clipping = c; - state->clipping_matrix = state->modelview_matrix; - if(c) - { - c->update_shader_data(standard_shdata, state->clipping_matrix); - changed |= STANDARD_SHDATA; - } + changed |= CLIPPING_SHDATA; } void Renderer::set_shader_program(const Program *p, const ProgramData *d) @@ -197,13 +183,13 @@ void Renderer::add_shader_data(const ProgramData &d) } } - flush_shader_data(); + flush_shader_data_(); shdata_stack.push_back(&d); state->shdata_count = shdata_stack.size(); changed |= SHADER_DATA; } -void Renderer::flush_shader_data() +void Renderer::flush_shader_data_() { if(shdata_stack.size()>state->shdata_count) shdata_stack.erase(shdata_stack.begin()+state->shdata_count, shdata_stack.end()); @@ -241,45 +227,15 @@ void Renderer::pop_state() throw stack_underflow("Renderer::pop_state"); const Camera *old_camera = state->camera; - const Lighting *old_lighting = state->lighting; const Clipping *old_clipping = state->clipping; state_stack.pop_back(); state = &state_stack.back(); changed |= MATRIX; bool camera_changed = (state->camera!=old_camera); if(camera_changed) - { - if(state->camera) - { - standard_shdata.uniform("projection_matrix", state->camera->get_projection_matrix()); - standard_shdata.uniform("eye_world_matrix", state->camera->get_view_matrix()); - } - else - { - standard_shdata.uniform("projection_matrix", Matrix()); - standard_shdata.uniform("eye_world_matrix", Matrix()); - } - changed |= STANDARD_SHDATA; - } - /* This actually should compare the relevant matrices rather than check for - camera, but in practice lighting and clipping is set right after the camera - and a boolean check is much faster than matrix comparison. */ - if(state->lighting!=old_lighting || camera_changed) - { - if(state->lighting) - { - state->lighting->update_shader_data(standard_shdata, state->lighting_matrix); - changed |= STANDARD_SHDATA; - } - } - if(state->clipping!=old_clipping || camera_changed) - { - if(state->clipping) - { - state->clipping->update_shader_data(standard_shdata, state->clipping_matrix); - changed |= STANDARD_SHDATA; - } - } + changed |= CAMERA_SHDATA; + if(state->clipping!=old_clipping) + changed |= CLIPPING_SHDATA; } void Renderer::end() @@ -290,8 +246,6 @@ void Renderer::end() *state = State(); if(default_camera) set_camera(*default_camera); - else - standard_shdata.uniform("projection_matrix", Matrix()); shdata_stack.clear(); excluded.clear(); @@ -372,17 +326,23 @@ void Renderer::apply_state() if(changed&MATRIX) { - standard_shdata.uniform("eye_obj_matrix", state->modelview_matrix); - LinAl::SquareMatrix nm = state->modelview_matrix.block<3, 3>(0, 0); + standard_shdata.uniform("world_obj_matrix", state->model_matrix); + LinAl::SquareMatrix nm = state->model_matrix.block<3, 3>(0, 0); nm = transpose(invert(nm)); - standard_shdata.uniform("eye_obj_normal_matrix", nm); + standard_shdata.uniform("world_obj_normal_matrix", nm); changed = (changed&~MATRIX)|STANDARD_SHDATA; } - if(state->material && ((changed&MATERIAL_SHDATA) || shprog_changed)) + if(state->camera && ((changed&CAMERA_SHDATA) || shprog_changed)) + { + state->camera->get_shader_data().apply(); + changed &= ~CAMERA_SHDATA; + } + + if(state->clipping && ((changed&CLIPPING_SHDATA) || shprog_changed)) { - state->material->get_shader_data().apply(); - changed &= ~MATERIAL_SHDATA; + state->clipping->get_shader_data().apply(); + changed &= ~CLIPPING_SHDATA; } if((changed&STANDARD_SHDATA) || shprog_changed) @@ -442,9 +402,7 @@ Renderer::BoundProgramData::BoundProgramData(const ProgramData *d): Renderer::State::State(): camera(0), texture_count(0), - lowest_effect_texunit(TexUnit::get_n_units()), - material(0), - lighting(0), + lowest_effect_texunit(Limits::get_global().max_texture_bindings), clipping(0), shprog(0), shdata_count(0),