X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;ds=sidebyside;f=source%2Fpipeline.cpp;h=570014d3692e4ab1405e22761b90511a02379020;hb=90a26a1740d5843b60d07d9c39d8567bfed5189c;hp=54ef25a10bca8e59a123eb96322123e393595640;hpb=b617c5d7b5283ad260a77f01e42e6170cabbc03d;p=libs%2Fgl.git diff --git a/source/pipeline.cpp b/source/pipeline.cpp index 54ef25a1..570014d3 100644 --- a/source/pipeline.cpp +++ b/source/pipeline.cpp @@ -1,7 +1,7 @@ /* $Id$ This file is part of libmspgl -Copyright © 2009-2010 Mikko Rasa, Mikkosoft Productions +Copyright © 2009-2011 Mikko Rasa, Mikkosoft Productions Distributed under the LGPL */ @@ -14,6 +14,7 @@ Distributed under the LGPL #include "pipeline.h" #include "postprocessor.h" #include "renderbuffer.h" +#include "renderer.h" #include "tests.h" #include "texture2d.h" @@ -72,7 +73,37 @@ const PipelinePass &Pipeline::get_pass(const Tag &tag) const void Pipeline::add_renderable(const Renderable &r) { + for(vector::iterator i=renderables.begin(); i!=renderables.end(); ++i) + if(i->renderable==&r) + { + i->passes.clear(); + return; + } + + renderables.push_back(&r); +} + +void Pipeline::add_renderable_for_pass(const Renderable &r, const Tag &tag) +{ + for(vector::iterator i=renderables.begin(); i!=renderables.end(); ++i) + if(i->renderable==&r) + { + i->passes.insert(tag); + return; + } + renderables.push_back(&r); + renderables.back().passes.insert(tag); +} + +void Pipeline::remove_renderable(const Renderable &r) +{ + for(vector::iterator i=renderables.begin(); i!=renderables.end(); ++i) + if(i->renderable==&r) + { + renderables.erase(i); + return; + } } void Pipeline::add_effect(Effect &e) @@ -86,20 +117,24 @@ void Pipeline::add_postprocessor(PostProcessor &pp) if(!fbo) { fbo = new Framebuffer; + color_buf = new Texture2D; color_buf->set_min_filter(NEAREST); color_buf->set_mag_filter(NEAREST); - color_buf->storage((hdr ? RGB16F : RGB), width, height, 0); - color_buf->image(0, RGB, UNSIGNED_BYTE, 0); + color_buf->set_wrap(CLAMP_TO_EDGE); + color_buf->storage((hdr ? RGB16F : RGB), width, height); fbo->attach(COLOR_ATTACHMENT0, *color_buf, 0); - depth_buf = new Renderbuffer; + + depth_buf = new Texture2D; + depth_buf->set_min_filter(NEAREST); + depth_buf->set_mag_filter(NEAREST); + depth_buf->set_wrap(CLAMP_TO_EDGE); depth_buf->storage(DEPTH_COMPONENT, width, height); - fbo->attach(DEPTH_ATTACHMENT, *depth_buf); - Framebuffer::unbind(); + fbo->attach(DEPTH_ATTACHMENT, *depth_buf, 0); } } -void Pipeline::render(const Tag &tag) const +void Pipeline::render(Renderer &renderer, const Tag &tag) const { const PipelinePass &pass = get_pass(tag); @@ -110,8 +145,9 @@ void Pipeline::render(const Tag &tag) const for(vector::const_iterator i=pass.effects.begin(); i!=pass.effects.end(); ++i) (*i)->prepare(); - for(vector::const_iterator i=renderables.begin(); i!=renderables.end(); ++i) - (*i)->render(tag); + for(vector::const_iterator i=renderables.begin(); i!=renderables.end(); ++i) + if(i->passes.empty() || i->passes.count(tag)) + i->renderable->render(renderer, tag); for(vector::const_iterator i=pass.effects.end(); i!=pass.effects.begin();) (*--i)->cleanup(); @@ -125,14 +161,15 @@ void Pipeline::render_all() const if(fbo) { fbo->bind(); - clear(COLOR_BUFFER_BIT|DEPTH_BUFFER_BIT); + fbo->clear(COLOR_BUFFER_BIT|DEPTH_BUFFER_BIT); } for(vector::const_iterator i=effects.begin(); i!=effects.end(); ++i) (*i)->prepare(); + Renderer renderer(camera); for(vector::const_iterator i=pass_order.begin(); i!=pass_order.end(); ++i) - render(*i); + render(renderer, *i); for(vector::const_iterator i=effects.end(); i!=effects.begin();) (*--i)->cleanup(); @@ -142,8 +179,13 @@ void Pipeline::render_all() const // XXX Need two color buffer textures to handle multiple post-processors correctly for(vector::const_iterator i=postproc.begin(); i!=postproc.end(); ++i) - (*i)->render(*color_buf); + (*i)->render(*color_buf, *depth_buf); } + +Pipeline::Slot::Slot(const Renderable *r): + renderable(r) +{ } + } // namespace GL } // namespace Msp