X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;ds=sidebyside;f=source%2Forderedscene.cpp;h=f104562f3de9f2d0255aa2d6a1d4829c372002fd;hb=d031a80ea06e3ccd01041e9c6024fa62adf25160;hp=fe968f0c430ca2c127458dde5cafa6678047001c;hpb=4edd75061a1e24572bd672fb72e1bc1838008ce7;p=libs%2Fgl.git diff --git a/source/orderedscene.cpp b/source/orderedscene.cpp index fe968f0c..f104562f 100644 --- a/source/orderedscene.cpp +++ b/source/orderedscene.cpp @@ -5,30 +5,30 @@ namespace Msp { namespace GL { -void OrderedScene::add(const Renderable &r) +void OrderedScene::add(Renderable &r) { renderables.push_back(&r); } -void OrderedScene::remove(const Renderable &r) +void OrderedScene::remove(Renderable &r) { RenderableList::iterator end = std::remove(renderables.begin(), renderables.end(), &r); renderables.erase(end, renderables.end()); } -void OrderedScene::prepend(const Renderable &r) +void OrderedScene::prepend(Renderable &r) { renderables.push_front(&r); } -void OrderedScene::insert(unsigned index, const Renderable &r) +void OrderedScene::insert(unsigned index, Renderable &r) { RenderableList::iterator i = renderables.begin(); for(; (i!=renderables.end() && index); ++i, --index) ; renderables.insert(i, &r); } -void OrderedScene::insert_after(const Renderable &after, const Renderable &r) +void OrderedScene::insert_after(Renderable &after, Renderable &r) { RenderableList::iterator i = renderables.begin(); for(; (i!=renderables.end() && *i!=&after); ++i) ; @@ -49,10 +49,17 @@ void OrderedScene::finish_frame() const void OrderedScene::render(Renderer &renderer, const Tag &tag) const { - setup_cullers(renderer); - for(RenderableList::const_iterator i=renderables.begin(); i!=renderables.end(); ++i) - if(!cull(renderer, **i)) + if(setup_frustum(renderer)) + { + for(RenderableList::const_iterator i=renderables.begin(); i!=renderables.end(); ++i) + if(!frustum_cull(**i)) + renderer.render(**i, tag); + } + else + { + for(RenderableList::const_iterator i=renderables.begin(); i!=renderables.end(); ++i) renderer.render(**i, tag); + } } } // namespace GL