X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;ds=sidebyside;f=source%2Fobject.h;h=48e3045930559fd354af6d868a935100a2fab09d;hb=HEAD;hp=e38afb5c4c1b16fb92946785143bed0fb4824a6d;hpb=a361efc05fcad11b2918f3cd7abdebe794b131d8;p=libs%2Fgl.git diff --git a/source/object.h b/source/object.h deleted file mode 100644 index e38afb5c..00000000 --- a/source/object.h +++ /dev/null @@ -1,98 +0,0 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2007 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - -#ifndef MSP_GL_OBJECT_H_ -#define MSP_GL_OBJECT_H_ - -#include -#include -#include "objectpass.h" - -namespace Msp { -namespace GL { - -class Material; -class Mesh; -class ObjectInstance; -class Program; -class ProgramData; -class Texture; - -/** -Stores data for a complete 3D object. This includes a mesh, a shader and data -for it and a number of textures. Only the mesh is mandatory, other components -are optional. - -See also class ObjectInstance. -*/ -class Object -{ -private: - std::vector meshes; - std::vector textures; - std::map passes; - Material *material; - ObjectPass *normal_pass; - -public: - class Loader: public DataFile::Loader - { - public: - typedef DataFile::Collection Collection; - - protected: - Object &obj; - Collection &coll; - private: - std::vector textures; - - public: - Loader(Object &, Collection &); - ~Loader(); - - Object &get_object() const { return obj; } - Collection &get_collection() const { return coll; } - private: - void lod_mesh(unsigned, const std::string &); - void material_inline(); - void mesh(const std::string &); - void pass(const std::string &); - void shader(const std::string &); - void texture(const std::string &); - }; - - Object(); - ~Object(); - - bool has_pass(const std::string &) const; - const ObjectPass &get_pass(const std::string &) const; - - /** - Renders the object. If an ObjectInstance is provided, its hook functions - are called. - */ - void render(const ObjectInstance * =0) const; - void render(const std::string &, const ObjectInstance *) const; - - /** - Renders multiple instances of the object in one go. This may be a - performance improvement, as the object-specific render setup only has to be - done once. - */ - void render(const std::list &) const; - void render(const std::string &, const std::list &) const; -private: - void setup_render(const ObjectPass &) const; - void finish_render(const ObjectPass &) const; - void render(const ObjectPass &, const ObjectInstance *) const; - void render(const ObjectPass &, const std::list &) const; -}; - -} // namespace GL -} // namespace Msp - -#endif