X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;ds=sidebyside;f=source%2Fmesh.h;h=57c87b7e42986ac31f94092612c373159b633a7a;hb=bec07999d95b76f4b47cffcc564d0cd0afc0435e;hp=e9feb675a0635ee67127b5b4cd0f426617be7855;hpb=574abfb7aeb77436714ea06bf82713cb3d85204e;p=libs%2Fgl.git diff --git a/source/mesh.h b/source/mesh.h index e9feb675..57c87b7e 100644 --- a/source/mesh.h +++ b/source/mesh.h @@ -5,6 +5,7 @@ #include "batch.h" #include "resource.h" #include "vertexarray.h" +#include "vertexsetup.h" #include "windingtest.h" namespace Msp { @@ -18,15 +19,18 @@ Raw mesh data, consisting of a VertexArray and one or more Batches. Though a Mesh can draw itself, it's usually used as part of Renderables rather than on its own. */ -class Mesh: public Bindable, public Resource +class Mesh: public Resource { friend class MeshBuilder; public: class Loader: public DataFile::ObjectLoader { + private: + bool allow_gl_calls; + public: - Loader(Mesh &); + Loader(Mesh &, bool = true); private: void vertices(const std::vector &); void batch(PrimitiveType); @@ -51,13 +55,18 @@ private: virtual bool process(); }; + enum BufferMask + { + VERTEX_BUFFER = 1, + INDEX_BUFFER = 2 + }; + VertexArray vertices; - std::list batches; + std::vector batches; Buffer *vbuf; Buffer *ibuf; - unsigned vao_id; - bool defer_buffers; - mutable bool dirty; + VertexSetup vtx_setup; + mutable unsigned short dirty; bool disallow_rendering; const WindingTest *winding; @@ -70,31 +79,28 @@ public: ~Mesh(); void clear(); - void use_buffers(bool); private: - void create_buffers(); - void setup_vao() const; + void check_buffers(unsigned); public: const VertexArray &get_vertices() const { return vertices; } + const VertexSetup &get_vertex_setup() const { return vtx_setup; } const Buffer *get_index_buffer() const { return ibuf; } unsigned get_n_vertices() const; float *modify_vertex(unsigned); void add_batch(const Batch &b); - const std::list &get_batches() { return batches; } + const std::vector &get_batches() const { return batches; } void set_winding(const WindingTest *); - void draw() const; void draw(Renderer &) const; + void draw_instanced(Renderer &, const VertexSetup &, unsigned) const; +private: + void draw(Renderer &, const VertexSetup *, unsigned) const; + void resize_buffers() const; - /** Binds the mesh for rendering. The vertex array is applied using generic - attributes only. Uses vertex array object if possible. */ - void bind() const; - - static void unbind(); - +public: virtual int get_load_priority() const { return 1; } virtual Resource::AsyncLoader *load(IO::Seekable &, const Resources * = 0); virtual UInt64 get_data_size() const;