X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;ds=sidebyside;f=source%2Fmesh.h;h=1ee58a6227ea52427f93113bf9e631582f076467;hb=HEAD;hp=6181d5fb9bc1b9126248d2e786f826a77c7c92bd;hpb=99b3477d16295c9b90daa0a397bfc375dd3aac4d;p=libs%2Fgl.git diff --git a/source/mesh.h b/source/mesh.h deleted file mode 100644 index 6181d5fb..00000000 --- a/source/mesh.h +++ /dev/null @@ -1,70 +0,0 @@ -#ifndef MSP_GL_MESH_H_ -#define MSP_GL_MESH_H_ - -#include -#include "batch.h" -#include "vertexarray.h" -#include "windingtest.h" - -namespace Msp { -namespace GL { - -class Buffer; -class Renderer; - -/** -Raw mesh data, consisting of a VertexArray and one or more Batches. Though a -Mesh can draw itself, it's usually used as part of Renderables rather than on -its own. -*/ -class Mesh -{ - friend class MeshBuilder; - -public: - class Loader: public DataFile::ObjectLoader - { - public: - Loader(Mesh &); - private: - void vertices(const std::vector &); - void batch(PrimitiveType); - void winding(FaceWinding); - }; - -private: - VertexArray vertices; - std::list batches; - Buffer *vbuf; - Buffer *ibuf; - bool defer_buffers; - const WindingTest *winding; - -public: - Mesh(); - Mesh(const VertexFormat &f); - ~Mesh(); - - void clear(); - void use_buffers(bool); -private: - void create_buffers(); - -public: - const VertexArray &get_vertices() const { return vertices; } - unsigned get_n_vertices() const; - float *modify_vertex(unsigned); - - void add_batch(const Batch &b); - const std::list &get_batches() { return batches; } - - void set_winding(const WindingTest *); - - void draw() const; - void draw(Renderer &) const; -}; - -} // namespace GL -} // namespace Msp - -#endif